Files
UnrealEvent/Aeon-740/SDK/LobbyTimer_functions.cpp
2024-10-18 01:01:36 +01:00

157 lines
4.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LobbyTimer
#include "Basic.hpp"
#include "LobbyTimer_classes.hpp"
#include "LobbyTimer_parameters.hpp"
namespace SDK
{
// Function LobbyTimer.LobbyTimer_C.ExecuteUbergraph_LobbyTimer
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ULobbyTimer_C::ExecuteUbergraph_LobbyTimer(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "ExecuteUbergraph_LobbyTimer");
Params::LobbyTimer_C_ExecuteUbergraph_LobbyTimer Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function LobbyTimer.LobbyTimer_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ULobbyTimer_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function LobbyTimer.LobbyTimer_C.Handle Lobby Started
// (Public, BlueprintCallable, BlueprintEvent)
void ULobbyTimer_C::Handle_Lobby_Started()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "Handle Lobby Started");
UObject::ProcessEvent(Func, nullptr);
}
// Function LobbyTimer.LobbyTimer_C.Handle Lobby Disconnected
// (Public, BlueprintCallable, BlueprintEvent)
void ULobbyTimer_C::Handle_Lobby_Disconnected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "Handle Lobby Disconnected");
UObject::ProcessEvent(Func, nullptr);
}
// Function LobbyTimer.LobbyTimer_C.Show Lobby Timer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobbyTimer_C::Show_Lobby_Timer(bool Show)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "Show Lobby Timer");
Params::LobbyTimer_C_Show_Lobby_Timer Parms{};
Parms.Show = Show;
UObject::ProcessEvent(Func, &Parms);
}
// Function LobbyTimer.LobbyTimer_C.Bind Delegates
// (Public, BlueprintCallable, BlueprintEvent)
void ULobbyTimer_C::Bind_Delegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "Bind Delegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function LobbyTimer.LobbyTimer_C.Handle Show Lobby Timer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobbyTimer_C::Handle_Show_Lobby_Timer(bool Show)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "Handle Show Lobby Timer");
Params::LobbyTimer_C_Handle_Show_Lobby_Timer Parms{};
Parms.Show = Show;
UObject::ProcessEvent(Func, &Parms);
}
// Function LobbyTimer.LobbyTimer_C.Handle Lobby Timer Updated
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Seconds_Remaining (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ULobbyTimer_C::Handle_Lobby_Timer_Updated(int32 Seconds_Remaining)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyTimer_C", "Handle Lobby Timer Updated");
Params::LobbyTimer_C_Handle_Lobby_Timer_Updated Parms{};
Parms.Seconds_Remaining = Seconds_Remaining;
UObject::ProcessEvent(Func, &Parms);
}
}