mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
157 lines
4.0 KiB
C++
157 lines
4.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LobbyTimer
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#include "Basic.hpp"
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#include "LobbyTimer_classes.hpp"
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#include "LobbyTimer_parameters.hpp"
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namespace SDK
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{
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// Function LobbyTimer.LobbyTimer_C.ExecuteUbergraph_LobbyTimer
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ULobbyTimer_C::ExecuteUbergraph_LobbyTimer(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "ExecuteUbergraph_LobbyTimer");
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Params::LobbyTimer_C_ExecuteUbergraph_LobbyTimer Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function LobbyTimer.LobbyTimer_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void ULobbyTimer_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LobbyTimer.LobbyTimer_C.Handle Lobby Started
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// (Public, BlueprintCallable, BlueprintEvent)
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void ULobbyTimer_C::Handle_Lobby_Started()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "Handle Lobby Started");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LobbyTimer.LobbyTimer_C.Handle Lobby Disconnected
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// (Public, BlueprintCallable, BlueprintEvent)
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void ULobbyTimer_C::Handle_Lobby_Disconnected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "Handle Lobby Disconnected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LobbyTimer.LobbyTimer_C.Show Lobby Timer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobbyTimer_C::Show_Lobby_Timer(bool Show)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "Show Lobby Timer");
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Params::LobbyTimer_C_Show_Lobby_Timer Parms{};
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Parms.Show = Show;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function LobbyTimer.LobbyTimer_C.Bind Delegates
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// (Public, BlueprintCallable, BlueprintEvent)
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void ULobbyTimer_C::Bind_Delegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "Bind Delegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LobbyTimer.LobbyTimer_C.Handle Show Lobby Timer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobbyTimer_C::Handle_Show_Lobby_Timer(bool Show)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "Handle Show Lobby Timer");
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Params::LobbyTimer_C_Handle_Show_Lobby_Timer Parms{};
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Parms.Show = Show;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function LobbyTimer.LobbyTimer_C.Handle Lobby Timer Updated
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Seconds_Remaining (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ULobbyTimer_C::Handle_Lobby_Timer_Updated(int32 Seconds_Remaining)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyTimer_C", "Handle Lobby Timer Updated");
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Params::LobbyTimer_C_Handle_Lobby_Timer_Updated Parms{};
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Parms.Seconds_Remaining = Seconds_Remaining;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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