mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
161 lines
4.2 KiB
C++
161 lines
4.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LightningLSystem
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#include "Basic.hpp"
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#include "LightningLSystem_classes.hpp"
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#include "LightningLSystem_parameters.hpp"
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namespace SDK
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{
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// Function LightningLSystem.LightningLsystem_C.ExecuteUbergraph_LightningLsystem
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ALightningLsystem_C::ExecuteUbergraph_LightningLsystem(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "ExecuteUbergraph_LightningLsystem");
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Params::LightningLsystem_C_ExecuteUbergraph_LightningLsystem Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function LightningLSystem.LightningLsystem_C.EndLightning
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// (BlueprintCallable, BlueprintEvent)
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void ALightningLsystem_C::EndLightning()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "EndLightning");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LightningLSystem.LightningLsystem_C.OnLightingInitialized
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// (Event, Public, BlueprintEvent)
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void ALightningLsystem_C::OnLightingInitialized()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "OnLightingInitialized");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LightningLSystem.LightningLsystem_C.DebugStrike
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// (BlueprintCallable, BlueprintEvent)
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void ALightningLsystem_C::DebugStrike()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "DebugStrike");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LightningLSystem.LightningLsystem_C.SetupLightning
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Param_Start_Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Param_End_Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ALightningLsystem_C::SetupLightning(const struct FVector& Param_Start_Location, const struct FVector& Param_End_Location)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "SetupLightning");
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Params::LightningLsystem_C_SetupLightning Parms{};
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Parms.Param_Start_Location = std::move(Param_Start_Location);
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Parms.Param_End_Location = std::move(Param_End_Location);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function LightningLSystem.LightningLsystem_C.OnLightingCleanup
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// (Event, Public, BlueprintEvent)
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void ALightningLsystem_C::OnLightingCleanup()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "OnLightingCleanup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LightningLSystem.LightningLsystem_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ALightningLsystem_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LightningLSystem.LightningLsystem_C.CleanupMesh
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// (Public, BlueprintCallable, BlueprintEvent)
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void ALightningLsystem_C::CleanupMesh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "CleanupMesh");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function LightningLSystem.LightningLsystem_C.GetRandomMesh
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// (Public, BlueprintCallable, BlueprintEvent)
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void ALightningLsystem_C::GetRandomMesh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LightningLsystem_C", "GetRandomMesh");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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