Files
UnrealEvent/Aeon-740/SDK/LightningLSystem_functions.cpp
2024-10-18 01:01:36 +01:00

161 lines
4.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LightningLSystem
#include "Basic.hpp"
#include "LightningLSystem_classes.hpp"
#include "LightningLSystem_parameters.hpp"
namespace SDK
{
// Function LightningLSystem.LightningLsystem_C.ExecuteUbergraph_LightningLsystem
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ALightningLsystem_C::ExecuteUbergraph_LightningLsystem(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "ExecuteUbergraph_LightningLsystem");
Params::LightningLsystem_C_ExecuteUbergraph_LightningLsystem Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function LightningLSystem.LightningLsystem_C.EndLightning
// (BlueprintCallable, BlueprintEvent)
void ALightningLsystem_C::EndLightning()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "EndLightning");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.OnLightingInitialized
// (Event, Public, BlueprintEvent)
void ALightningLsystem_C::OnLightingInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "OnLightingInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.DebugStrike
// (BlueprintCallable, BlueprintEvent)
void ALightningLsystem_C::DebugStrike()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "DebugStrike");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.SetupLightning
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Param_Start_Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Param_End_Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ALightningLsystem_C::SetupLightning(const struct FVector& Param_Start_Location, const struct FVector& Param_End_Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "SetupLightning");
Params::LightningLsystem_C_SetupLightning Parms{};
Parms.Param_Start_Location = std::move(Param_Start_Location);
Parms.Param_End_Location = std::move(Param_End_Location);
UObject::ProcessEvent(Func, &Parms);
}
// Function LightningLSystem.LightningLsystem_C.OnLightingCleanup
// (Event, Public, BlueprintEvent)
void ALightningLsystem_C::OnLightingCleanup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "OnLightingCleanup");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ALightningLsystem_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.CleanupMesh
// (Public, BlueprintCallable, BlueprintEvent)
void ALightningLsystem_C::CleanupMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "CleanupMesh");
UObject::ProcessEvent(Func, nullptr);
}
// Function LightningLSystem.LightningLsystem_C.GetRandomMesh
// (Public, BlueprintCallable, BlueprintEvent)
void ALightningLsystem_C::GetRandomMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightningLsystem_C", "GetRandomMesh");
UObject::ProcessEvent(Func, nullptr);
}
}