Files
UnrealEvent/Aeon-740/SDK/JournalQuestDetails_functions.cpp
2024-10-18 01:01:36 +01:00

318 lines
9.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: JournalQuestDetails
#include "Basic.hpp"
#include "JournalQuestDetails_classes.hpp"
#include "JournalQuestDetails_parameters.hpp"
namespace SDK
{
// Function JournalQuestDetails.JournalQuestDetails_C.OnSpokenDialogEnded__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UJournalQuestDetails_C::OnSpokenDialogEnded__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "OnSpokenDialogEnded__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.ExecuteUbergraph_JournalQuestDetails
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJournalQuestDetails_C::ExecuteUbergraph_JournalQuestDetails(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "ExecuteUbergraph_JournalQuestDetails");
Params::JournalQuestDetails_C_ExecuteUbergraph_JournalQuestDetails Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function JournalQuestDetails.JournalQuestDetails_C.HandleCurrentQuestChangedBP
// (Event, Protected, BlueprintEvent)
void UJournalQuestDetails_C::HandleCurrentQuestChangedBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "HandleCurrentQuestChangedBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UJournalQuestDetails_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.Setup
// (Public, BlueprintCallable, BlueprintEvent)
void UJournalQuestDetails_C::Setup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "Setup");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.HandleOnEndSpokenDialog
// (Public, BlueprintCallable, BlueprintEvent)
void UJournalQuestDetails_C::HandleOnEndSpokenDialog()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "HandleOnEndSpokenDialog");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.UpdateButtonStates
// (Public, BlueprintCallable, BlueprintEvent)
void UJournalQuestDetails_C::UpdateButtonStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "UpdateButtonStates");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.UpdatePlayButtonState
// (Public, BlueprintCallable, BlueprintEvent)
void UJournalQuestDetails_C::UpdatePlayButtonState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "UpdatePlayButtonState");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.UpdatePanelInfo
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UJournalQuestDetails_C::UpdatePanelInfo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "UpdatePanelInfo");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.AbandonQuest
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem* QuestToAbandon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool QuestAbandoned_ (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UJournalQuestDetails_C::AbandonQuest(class UFortQuestItem* QuestToAbandon, bool* QuestAbandoned_)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "AbandonQuest");
Params::JournalQuestDetails_C_AbandonQuest Parms{};
Parms.QuestToAbandon = QuestToAbandon;
UObject::ProcessEvent(Func, &Parms);
if (QuestAbandoned_ != nullptr)
*QuestAbandoned_ = Parms.QuestAbandoned_;
}
// Function JournalQuestDetails.JournalQuestDetails_C.StopConversation
// (Public, BlueprintCallable, BlueprintEvent)
void UJournalQuestDetails_C::StopConversation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "StopConversation");
UObject::ProcessEvent(Func, nullptr);
}
// Function JournalQuestDetails.JournalQuestDetails_C.StartConversation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortConversation* Param_Conversation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortQuestItem* QuestItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsOutro_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UJournalQuestDetails_C::StartConversation(class UFortConversation* Param_Conversation, class UFortQuestItem* QuestItem, bool IsOutro_)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "StartConversation");
Params::JournalQuestDetails_C_StartConversation Parms{};
Parms.Param_Conversation = Param_Conversation;
Parms.QuestItem = QuestItem;
Parms.IsOutro_ = IsOutro_;
UObject::ProcessEvent(Func, &Parms);
}
// Function JournalQuestDetails.JournalQuestDetails_C.IsQuestAudioPlaying
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_IsQuestAudioPlaying (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UJournalQuestDetails_C::IsQuestAudioPlaying(bool* Param_IsQuestAudioPlaying)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "IsQuestAudioPlaying");
Params::JournalQuestDetails_C_IsQuestAudioPlaying Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Param_IsQuestAudioPlaying != nullptr)
*Param_IsQuestAudioPlaying = Parms.Param_IsQuestAudioPlaying;
}
// Function JournalQuestDetails.JournalQuestDetails_C.Set Quest Display Name
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText InText (BlueprintVisible, BlueprintReadOnly, Parm)
void UJournalQuestDetails_C::Set_Quest_Display_Name(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "Set Quest Display Name");
Params::JournalQuestDetails_C_Set_Quest_Display_Name Parms{};
Parms.InText = std::move(InText);
UObject::ProcessEvent(Func, &Parms);
}
// Function JournalQuestDetails.JournalQuestDetails_C.Get Quest Item Def
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortQuestItemDefinition* AsFort_Quest_Item_Definition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJournalQuestDetails_C::Get_Quest_Item_Def(class UFortQuestItemDefinition** AsFort_Quest_Item_Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "Get Quest Item Def");
Params::JournalQuestDetails_C_Get_Quest_Item_Def Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AsFort_Quest_Item_Definition != nullptr)
*AsFort_Quest_Item_Definition = Parms.AsFort_Quest_Item_Definition;
}
// Function JournalQuestDetails.JournalQuestDetails_C.Is Streaming Quest
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool bStreamingQuest (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UJournalQuestDetails_C::Is_Streaming_Quest(bool* bStreamingQuest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "Is Streaming Quest");
Params::JournalQuestDetails_C_Is_Streaming_Quest Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bStreamingQuest != nullptr)
*bStreamingQuest = Parms.bStreamingQuest;
}
// Function JournalQuestDetails.JournalQuestDetails_C.Get Streaming Attached Quest Name
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm)
class FText UJournalQuestDetails_C::Get_Streaming_Attached_Quest_Name()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JournalQuestDetails_C", "Get Streaming Attached Quest Name");
Params::JournalQuestDetails_C_Get_Streaming_Attached_Quest_Name Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}