mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
129 lines
5.9 KiB
C++
129 lines
5.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ItemUIFunctionLibrary
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#include "Basic.hpp"
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#include "ItemUIFunctionLibrary_classes.hpp"
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#include "ItemUIFunctionLibrary_parameters.hpp"
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namespace SDK
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{
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// Function ItemUIFunctionLibrary.ItemUIFunctionLibrary_C.ParseLevelRequiredFromString
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString InString (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OutInt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UItemUIFunctionLibrary_C::ParseLevelRequiredFromString(const class FString& InString, class UObject* __WorldContext, int32* OutInt)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ItemUIFunctionLibrary_C", "ParseLevelRequiredFromString");
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Params::ItemUIFunctionLibrary_C_ParseLevelRequiredFromString Parms{};
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Parms.InString = std::move(InString);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (OutInt != nullptr)
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*OutInt = Parms.OutInt;
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}
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// Function ItemUIFunctionLibrary.ItemUIFunctionLibrary_C.Convert Tier To Integer
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// EFortItemTier Tier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Numeric_Tier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UItemUIFunctionLibrary_C::Convert_Tier_To_Integer(EFortItemTier Tier, class UObject* __WorldContext, int32* Numeric_Tier)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ItemUIFunctionLibrary_C", "Convert Tier To Integer");
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Params::ItemUIFunctionLibrary_C_Convert_Tier_To_Integer Parms{};
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Parms.Tier = Tier;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Numeric_Tier != nullptr)
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*Numeric_Tier = Parms.Numeric_Tier;
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}
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// Function ItemUIFunctionLibrary.ItemUIFunctionLibrary_C.Truncate Integer Value
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// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// int32 Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Min_Fractional_Digits (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Max_Fractional_Digits (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText Formatted_Value (Parm, OutParm)
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void UItemUIFunctionLibrary_C::Truncate_Integer_Value(int32 Value, int32 Min_Fractional_Digits, int32 Max_Fractional_Digits, class UObject* __WorldContext, class FText* Formatted_Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ItemUIFunctionLibrary_C", "Truncate Integer Value");
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Params::ItemUIFunctionLibrary_C_Truncate_Integer_Value Parms{};
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Parms.Value = Value;
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Parms.Min_Fractional_Digits = Min_Fractional_Digits;
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Parms.Max_Fractional_Digits = Max_Fractional_Digits;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Formatted_Value != nullptr)
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*Formatted_Value = std::move(Parms.Formatted_Value);
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}
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// Function ItemUIFunctionLibrary.ItemUIFunctionLibrary_C.IsNullItem
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UObject* ItemObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Is_Null_Item (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UItemUIFunctionLibrary_C::IsNullItem(class UObject* ItemObject, class UObject* __WorldContext, bool* Is_Null_Item)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ItemUIFunctionLibrary_C", "IsNullItem");
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Params::ItemUIFunctionLibrary_C_IsNullItem Parms{};
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Parms.ItemObject = ItemObject;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Is_Null_Item != nullptr)
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*Is_Null_Item = Parms.Is_Null_Item;
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}
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}
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