Files
UnrealEvent/Aeon-740/SDK/ItemReceivedBattlePassPromiseHeader_functions.cpp
2024-10-18 01:01:36 +01:00

95 lines
3.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ItemReceivedBattlePassPromiseHeader
#include "Basic.hpp"
#include "ItemReceivedBattlePassPromiseHeader_classes.hpp"
#include "ItemReceivedBattlePassPromiseHeader_parameters.hpp"
namespace SDK
{
// Function ItemReceivedBattlePassPromiseHeader.ItemReceivedBattlePassPromiseHeader_C.ExecuteUbergraph_ItemReceivedBattlePassPromiseHeader
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemReceivedBattlePassPromiseHeader_C::ExecuteUbergraph_ItemReceivedBattlePassPromiseHeader(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemReceivedBattlePassPromiseHeader_C", "ExecuteUbergraph_ItemReceivedBattlePassPromiseHeader");
Params::ItemReceivedBattlePassPromiseHeader_C_ExecuteUbergraph_ItemReceivedBattlePassPromiseHeader Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemReceivedBattlePassPromiseHeader.ItemReceivedBattlePassPromiseHeader_C.InitFromGiftBoxItem_BP
// (Public, BlueprintCallable, BlueprintEvent)
void UItemReceivedBattlePassPromiseHeader_C::InitFromGiftBoxItem_BP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemReceivedBattlePassPromiseHeader_C", "InitFromGiftBoxItem_BP");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemReceivedBattlePassPromiseHeader.ItemReceivedBattlePassPromiseHeader_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemReceivedBattlePassPromiseHeader_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemReceivedBattlePassPromiseHeader_C", "PreConstruct");
Params::ItemReceivedBattlePassPromiseHeader_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemReceivedBattlePassPromiseHeader.ItemReceivedBattlePassPromiseHeader_C.UpdateSeasonText
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemReceivedBattlePassPromiseHeader_C::UpdateSeasonText(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemReceivedBattlePassPromiseHeader_C", "UpdateSeasonText");
Params::ItemReceivedBattlePassPromiseHeader_C_UpdateSeasonText Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
}