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https://github.com/ApfelTeeSaft/UnrealEvent.git
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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ItemInspectRefundRayImage
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#include "Basic.hpp"
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#include "UMG_classes.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass ItemInspectRefundRayImage.ItemInspectRefundRayImage_C
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// 0x0008 (0x0238 - 0x0230)
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class UItemInspectRefundRayImage_C final : public UUserWidget
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{
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public:
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class UCommonLazyImage* CommonLazyImage_0; // 0x0230(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"ItemInspectRefundRayImage_C">();
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}
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static class UItemInspectRefundRayImage_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UItemInspectRefundRayImage_C>();
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}
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};
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static_assert(alignof(UItemInspectRefundRayImage_C) == 0x000008, "Wrong alignment on UItemInspectRefundRayImage_C");
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static_assert(sizeof(UItemInspectRefundRayImage_C) == 0x000238, "Wrong size on UItemInspectRefundRayImage_C");
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static_assert(offsetof(UItemInspectRefundRayImage_C, CommonLazyImage_0) == 0x000230, "Member 'UItemInspectRefundRayImage_C::CommonLazyImage_0' has a wrong offset!");
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}
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