Files
UnrealEvent/Aeon-740/SDK/ItemInspectRefundDetailsPanel_functions.cpp
2024-10-18 01:01:36 +01:00

55 lines
1.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ItemInspectRefundDetailsPanel
#include "Basic.hpp"
#include "ItemInspectRefundDetailsPanel_classes.hpp"
#include "ItemInspectRefundDetailsPanel_parameters.hpp"
namespace SDK
{
// Function ItemInspectRefundDetailsPanel.ItemInspectRefundDetailsPanel_C.SetItemToRefund
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortAccountItem* ItemToRefund (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectRefundDetailsPanel_C::SetItemToRefund(class UFortAccountItem* ItemToRefund)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectRefundDetailsPanel_C", "SetItemToRefund");
Params::ItemInspectRefundDetailsPanel_C_SetItemToRefund Parms{};
Parms.ItemToRefund = ItemToRefund;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectRefundDetailsPanel.ItemInspectRefundDetailsPanel_C.SetScrollWidget
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectRefundDetailsPanel_C::SetScrollWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectRefundDetailsPanel_C", "SetScrollWidget");
UObject::ProcessEvent(Func, nullptr);
}
}