Files
UnrealEvent/Aeon-740/SDK/ItemInspectEvolutionIngredientsList_functions.cpp
2024-10-18 01:01:36 +01:00

79 lines
2.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ItemInspectEvolutionIngredientsList
#include "Basic.hpp"
#include "ItemInspectEvolutionIngredientsList_classes.hpp"
#include "ItemInspectEvolutionIngredientsList_parameters.hpp"
namespace SDK
{
// Function ItemInspectEvolutionIngredientsList.ItemInspectEvolutionIngredientsList_C.SetIngredients
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FFortItemQuantityPair> InIngredients (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UItemInspectEvolutionIngredientsList_C::SetIngredients(class UFortItem* Item, TArray<struct FFortItemQuantityPair>& InIngredients)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectEvolutionIngredientsList_C", "SetIngredients");
Params::ItemInspectEvolutionIngredientsList_C_SetIngredients Parms{};
Parms.Item = Item;
Parms.InIngredients = std::move(InIngredients);
UObject::ProcessEvent(Func, &Parms);
InIngredients = std::move(Parms.InIngredients);
}
// Function ItemInspectEvolutionIngredientsList.ItemInspectEvolutionIngredientsList_C.ClearIngredients
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectEvolutionIngredientsList_C::ClearIngredients()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectEvolutionIngredientsList_C", "ClearIngredients");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectEvolutionIngredientsList.ItemInspectEvolutionIngredientsList_C.SetupItemLevelRequirement
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectEvolutionIngredientsList_C::SetupItemLevelRequirement(class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectEvolutionIngredientsList_C", "SetupItemLevelRequirement");
Params::ItemInspectEvolutionIngredientsList_C_SetupItemLevelRequirement Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
}