Files
UnrealEvent/Aeon-740/SDK/ItemDetailsStackCounter_functions.cpp
2024-10-18 01:01:36 +01:00

169 lines
5.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ItemDetailsStackCounter
#include "Basic.hpp"
#include "ItemDetailsStackCounter_classes.hpp"
#include "ItemDetailsStackCounter_parameters.hpp"
namespace SDK
{
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.ExecuteUbergraph_ItemDetailsStackCounter
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemDetailsStackCounter_C::ExecuteUbergraph_ItemDetailsStackCounter(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "ExecuteUbergraph_ItemDetailsStackCounter");
Params::ItemDetailsStackCounter_C_ExecuteUbergraph_ItemDetailsStackCounter Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandleQuantityOverrideChanged
// (Event, Protected, BlueprintEvent)
void UItemDetailsStackCounter_C::HandleQuantityOverrideChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandleQuantityOverrideChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandleOnItemChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bItemChanged (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bAmmoChanged (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bIngredientsChanged (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemDetailsStackCounter_C::HandleOnItemChanged(bool bItemChanged, bool bAmmoChanged, bool bIngredientsChanged)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandleOnItemChanged");
Params::ItemDetailsStackCounter_C_HandleOnItemChanged Parms{};
Parms.bItemChanged = bItemChanged;
Parms.bAmmoChanged = bAmmoChanged;
Parms.bIngredientsChanged = bIngredientsChanged;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandlePostDifferentItemToDetailSet
// (Event, Protected, BlueprintEvent)
void UItemDetailsStackCounter_C::HandlePostDifferentItemToDetailSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandlePostDifferentItemToDetailSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandlePreDifferentItemToDetailSet
// (Event, Protected, BlueprintEvent)
void UItemDetailsStackCounter_C::HandlePreDifferentItemToDetailSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandlePreDifferentItemToDetailSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UItemDetailsStackCounter_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemDetailsStackCounter_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "PreConstruct");
Params::ItemDetailsStackCounter_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.Update Stack Count
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UItemDetailsStackCounter_C::Update_Stack_Count()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "Update Stack Count");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.Refresh Visibility
// (Private, BlueprintCallable, BlueprintEvent)
void UItemDetailsStackCounter_C::Refresh_Visibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemDetailsStackCounter_C", "Refresh Visibility");
UObject::ProcessEvent(Func, nullptr);
}
}