mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
169 lines
5.1 KiB
C++
169 lines
5.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ItemDetailsStackCounter
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#include "Basic.hpp"
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#include "ItemDetailsStackCounter_classes.hpp"
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#include "ItemDetailsStackCounter_parameters.hpp"
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namespace SDK
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{
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.ExecuteUbergraph_ItemDetailsStackCounter
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UItemDetailsStackCounter_C::ExecuteUbergraph_ItemDetailsStackCounter(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "ExecuteUbergraph_ItemDetailsStackCounter");
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Params::ItemDetailsStackCounter_C_ExecuteUbergraph_ItemDetailsStackCounter Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandleQuantityOverrideChanged
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// (Event, Protected, BlueprintEvent)
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void UItemDetailsStackCounter_C::HandleQuantityOverrideChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandleQuantityOverrideChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandleOnItemChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bItemChanged (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bAmmoChanged (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bIngredientsChanged (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UItemDetailsStackCounter_C::HandleOnItemChanged(bool bItemChanged, bool bAmmoChanged, bool bIngredientsChanged)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandleOnItemChanged");
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Params::ItemDetailsStackCounter_C_HandleOnItemChanged Parms{};
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Parms.bItemChanged = bItemChanged;
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Parms.bAmmoChanged = bAmmoChanged;
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Parms.bIngredientsChanged = bIngredientsChanged;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandlePostDifferentItemToDetailSet
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// (Event, Protected, BlueprintEvent)
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void UItemDetailsStackCounter_C::HandlePostDifferentItemToDetailSet()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandlePostDifferentItemToDetailSet");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.HandlePreDifferentItemToDetailSet
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// (Event, Protected, BlueprintEvent)
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void UItemDetailsStackCounter_C::HandlePreDifferentItemToDetailSet()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "HandlePreDifferentItemToDetailSet");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UItemDetailsStackCounter_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UItemDetailsStackCounter_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "PreConstruct");
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Params::ItemDetailsStackCounter_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.Update Stack Count
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UItemDetailsStackCounter_C::Update_Stack_Count()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "Update Stack Count");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ItemDetailsStackCounter.ItemDetailsStackCounter_C.Refresh Visibility
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// (Private, BlueprintCallable, BlueprintEvent)
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void UItemDetailsStackCounter_C::Refresh_Visibility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ItemDetailsStackCounter_C", "Refresh Visibility");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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