Files
UnrealEvent/Aeon-740/SDK/InterfacePlayerPawn_classes.hpp
2024-10-18 01:01:36 +01:00

45 lines
954 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: InterfacePlayerPawn
#include "Basic.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass InterfacePlayerPawn.InterfacePlayerPawn_C
// 0x0000 (0x0028 - 0x0028)
class IInterfacePlayerPawn_C final : public IInterface
{
public:
void MeleeSwingRight();
void MeleeSwingLeft();
void Melee_Effect_Color(struct FVector* Melee_Color_Set);
void FootStepLeft();
void FootStepRight();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"InterfacePlayerPawn_C">();
}
static class IInterfacePlayerPawn_C* GetDefaultObj()
{
return GetDefaultObjImpl<IInterfacePlayerPawn_C>();
}
};
static_assert(alignof(IInterfacePlayerPawn_C) == 0x000008, "Wrong alignment on IInterfacePlayerPawn_C");
static_assert(sizeof(IInterfacePlayerPawn_C) == 0x000028, "Wrong size on IInterfacePlayerPawn_C");
}