Files
UnrealEvent/Aeon-740/SDK/IconTabButton_functions.cpp
2024-10-18 01:01:36 +01:00

327 lines
9.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: IconTabButton
#include "Basic.hpp"
#include "IconTabButton_classes.hpp"
#include "IconTabButton_parameters.hpp"
namespace SDK
{
// Function IconTabButton.IconTabButton_C.ExecuteUbergraph_IconTabButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UIconTabButton_C::ExecuteUbergraph_IconTabButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "ExecuteUbergraph_IconTabButton");
Params::IconTabButton_C_ExecuteUbergraph_IconTabButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.OnCurrentTextStyleChanged
// (Event, Protected, BlueprintEvent)
void UIconTabButton_C::OnCurrentTextStyleChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "OnCurrentTextStyleChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.BP_OnDisabled
// (Event, Protected, BlueprintEvent)
void UIconTabButton_C::BP_OnDisabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "BP_OnDisabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.BP_OnEnabled
// (Event, Protected, BlueprintEvent)
void UIconTabButton_C::BP_OnEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "BP_OnEnabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void UIconTabButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UIconTabButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UIconTabButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.BP_OnDeselected
// (Event, Protected, BlueprintEvent)
void UIconTabButton_C::BP_OnDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "BP_OnDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.BP_OnSelected
// (Event, Protected, BlueprintEvent)
void UIconTabButton_C::BP_OnSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "BP_OnSelected");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.SetTabLabelInfo
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UIconTabButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "SetTabLabelInfo");
Params::IconTabButton_C_SetTabLabelInfo Parms{};
Parms.TabLabelInfo = std::move(TabLabelInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UIconTabButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "PreConstruct");
Params::IconTabButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.Set Text
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Param_ButtonText (BlueprintVisible, BlueprintReadOnly, Parm)
void UIconTabButton_C::Set_Text(const class FText& Param_ButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "Set Text");
Params::IconTabButton_C_Set_Text Parms{};
Parms.Param_ButtonText = std::move(Param_ButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.Set Icon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateBrush Param_IconBrush (BlueprintVisible, BlueprintReadOnly, Parm)
void UIconTabButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "Set Icon");
Params::IconTabButton_C_Set_Icon Parms{};
Parms.Param_IconBrush = std::move(Param_IconBrush);
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.ShowText
// (Public, BlueprintCallable, BlueprintEvent)
void UIconTabButton_C::ShowText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "ShowText");
UObject::ProcessEvent(Func, nullptr);
}
// Function IconTabButton.IconTabButton_C.SetTutorialBorderStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* BorderStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UIconTabButton_C::SetTutorialBorderStyle(class UClass* BorderStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "SetTutorialBorderStyle");
Params::IconTabButton_C_SetTutorialBorderStyle Parms{};
Parms.BorderStyle = BorderStyle;
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.Update Bang State
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_bBangEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Count (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UIconTabButton_C::Update_Bang_State(bool Param_bBangEnabled, int32 Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "Update Bang State");
Params::IconTabButton_C_Update_Bang_State Parms{};
Parms.Param_bBangEnabled = Param_bBangEnabled;
Parms.Count = Count;
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.SetChangeIconColorWhenSelected
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ChangeColorWhenSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FSlateColor SelectedColor (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FSlateColor UnselectedColor (BlueprintVisible, BlueprintReadOnly, Parm)
void UIconTabButton_C::SetChangeIconColorWhenSelected(bool ChangeColorWhenSelected, const struct FSlateColor& SelectedColor, const struct FSlateColor& UnselectedColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "SetChangeIconColorWhenSelected");
Params::IconTabButton_C_SetChangeIconColorWhenSelected Parms{};
Parms.ChangeColorWhenSelected = ChangeColorWhenSelected;
Parms.SelectedColor = std::move(SelectedColor);
Parms.UnselectedColor = std::move(UnselectedColor);
UObject::ProcessEvent(Func, &Parms);
}
// Function IconTabButton.IconTabButton_C.Play Hover Sound
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UIconTabButton_C::Play_Hover_Sound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IconTabButton_C", "Play Hover Sound");
UObject::ProcessEvent(Func, nullptr);
}
}