Files
UnrealEvent/Aeon-740/SDK/HuntingGeneratorLocationContext_functions.cpp
2024-10-18 01:01:36 +01:00

47 lines
1.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HuntingGeneratorLocationContext
#include "Basic.hpp"
#include "HuntingGeneratorLocationContext_classes.hpp"
#include "HuntingGeneratorLocationContext_parameters.hpp"
namespace SDK
{
// Function HuntingGeneratorLocationContext.HuntingGeneratorLocationContext_C.ProvideSingleLocation
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UObject* QuerierObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* QuerierActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector ResultingLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHuntingGeneratorLocationContext_C::ProvideSingleLocation(class UObject* QuerierObject, class AActor* QuerierActor, struct FVector* ResultingLocation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuntingGeneratorLocationContext_C", "ProvideSingleLocation");
Params::HuntingGeneratorLocationContext_C_ProvideSingleLocation Parms{};
Parms.QuerierObject = QuerierObject;
Parms.QuerierActor = QuerierActor;
UObject::ProcessEvent(Func, &Parms);
if (ResultingLocation != nullptr)
*ResultingLocation = std::move(Parms.ResultingLocation);
}
}