mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
252 lines
8.3 KiB
C++
252 lines
8.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HorizontalTabList
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#include "Basic.hpp"
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#include "HorizontalTabList_classes.hpp"
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#include "HorizontalTabList_parameters.hpp"
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namespace SDK
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{
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// Function HorizontalTabList.HorizontalTabList_C.ExecuteUbergraph_HorizontalTabList
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHorizontalTabList_C::ExecuteUbergraph_HorizontalTabList(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "ExecuteUbergraph_HorizontalTabList");
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Params::HorizontalTabList_C_ExecuteUbergraph_HorizontalTabList Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HorizontalTabList.HorizontalTabList_C.HandleTabRemoved
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class FName TabNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHorizontalTabList_C::HandleTabRemoved(class FName TabNameID, class UCommonButton* TabButton)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "HandleTabRemoved");
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Params::HorizontalTabList_C_HandleTabRemoved Parms{};
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Parms.TabNameID = TabNameID;
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Parms.TabButton = TabButton;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HorizontalTabList.HorizontalTabList_C.HandleTabCreated
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class FName TabNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHorizontalTabList_C::HandleTabCreated(class FName TabNameID, class UCommonButton* TabButton)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "HandleTabCreated");
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Params::HorizontalTabList_C_HandleTabCreated Parms{};
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Parms.TabNameID = TabNameID;
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Parms.TabButton = TabButton;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HorizontalTabList.HorizontalTabList_C.CustomEvent_0
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHorizontalTabList_C::CustomEvent_0(class FName TabId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "CustomEvent_0");
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Params::HorizontalTabList_C_CustomEvent_0 Parms{};
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Parms.TabId = TabId;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HorizontalTabList.HorizontalTabList_C.Previous Visibility
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// (BlueprintCallable, BlueprintEvent)
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void UHorizontalTabList_C::Previous_Visibility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "Previous Visibility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HorizontalTabList.HorizontalTabList_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHorizontalTabList_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "PreConstruct");
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Params::HorizontalTabList_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HorizontalTabList.HorizontalTabList_C.Handle OnInputMethodChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHorizontalTabList_C::Handle_OnInputMethodChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "Handle OnInputMethodChanged");
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Params::HorizontalTabList_C_Handle_OnInputMethodChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HorizontalTabList.HorizontalTabList_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UHorizontalTabList_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HorizontalTabList.HorizontalTabList_C.ChangeInputBindings
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FDataTableRowHandle NextBinding (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// struct FDataTableRowHandle PreviousBinding (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UHorizontalTabList_C::ChangeInputBindings(const struct FDataTableRowHandle& NextBinding, const struct FDataTableRowHandle& PreviousBinding)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "ChangeInputBindings");
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Params::HorizontalTabList_C_ChangeInputBindings Parms{};
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Parms.NextBinding = std::move(NextBinding);
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Parms.PreviousBinding = std::move(PreviousBinding);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HorizontalTabList.HorizontalTabList_C.Get Tab From Id
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName TabNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCommonButton* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UCommonButton* UHorizontalTabList_C::Get_Tab_From_Id(class FName TabNameID)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "Get Tab From Id");
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Params::HorizontalTabList_C_Get_Tab_From_Id Parms{};
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Parms.TabNameID = TabNameID;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function HorizontalTabList.HorizontalTabList_C.UpdateGamepadKeyVisibility
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHorizontalTabList_C::UpdateGamepadKeyVisibility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "UpdateGamepadKeyVisibility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HorizontalTabList.HorizontalTabList_C.SetVerticalAlignment
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EVerticalAlignment FillVertically (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHorizontalTabList_C::SetVerticalAlignment(EVerticalAlignment FillVertically)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HorizontalTabList_C", "SetVerticalAlignment");
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Params::HorizontalTabList_C_SetVerticalAlignment Parms{};
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Parms.FillVertically = FillVertically;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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