Files
UnrealEvent/Aeon-740/SDK/HorizontalTabList_functions.cpp
2024-10-18 01:01:36 +01:00

252 lines
8.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HorizontalTabList
#include "Basic.hpp"
#include "HorizontalTabList_classes.hpp"
#include "HorizontalTabList_parameters.hpp"
namespace SDK
{
// Function HorizontalTabList.HorizontalTabList_C.ExecuteUbergraph_HorizontalTabList
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHorizontalTabList_C::ExecuteUbergraph_HorizontalTabList(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "ExecuteUbergraph_HorizontalTabList");
Params::HorizontalTabList_C_ExecuteUbergraph_HorizontalTabList Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HorizontalTabList.HorizontalTabList_C.HandleTabRemoved
// (Event, Protected, BlueprintEvent)
// Parameters:
// class FName TabNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHorizontalTabList_C::HandleTabRemoved(class FName TabNameID, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "HandleTabRemoved");
Params::HorizontalTabList_C_HandleTabRemoved Parms{};
Parms.TabNameID = TabNameID;
Parms.TabButton = TabButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function HorizontalTabList.HorizontalTabList_C.HandleTabCreated
// (Event, Protected, BlueprintEvent)
// Parameters:
// class FName TabNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHorizontalTabList_C::HandleTabCreated(class FName TabNameID, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "HandleTabCreated");
Params::HorizontalTabList_C_HandleTabCreated Parms{};
Parms.TabNameID = TabNameID;
Parms.TabButton = TabButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function HorizontalTabList.HorizontalTabList_C.CustomEvent_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHorizontalTabList_C::CustomEvent_0(class FName TabId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "CustomEvent_0");
Params::HorizontalTabList_C_CustomEvent_0 Parms{};
Parms.TabId = TabId;
UObject::ProcessEvent(Func, &Parms);
}
// Function HorizontalTabList.HorizontalTabList_C.Previous Visibility
// (BlueprintCallable, BlueprintEvent)
void UHorizontalTabList_C::Previous_Visibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "Previous Visibility");
UObject::ProcessEvent(Func, nullptr);
}
// Function HorizontalTabList.HorizontalTabList_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHorizontalTabList_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "PreConstruct");
Params::HorizontalTabList_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function HorizontalTabList.HorizontalTabList_C.Handle OnInputMethodChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHorizontalTabList_C::Handle_OnInputMethodChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "Handle OnInputMethodChanged");
Params::HorizontalTabList_C_Handle_OnInputMethodChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function HorizontalTabList.HorizontalTabList_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHorizontalTabList_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HorizontalTabList.HorizontalTabList_C.ChangeInputBindings
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FDataTableRowHandle NextBinding (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FDataTableRowHandle PreviousBinding (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UHorizontalTabList_C::ChangeInputBindings(const struct FDataTableRowHandle& NextBinding, const struct FDataTableRowHandle& PreviousBinding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "ChangeInputBindings");
Params::HorizontalTabList_C_ChangeInputBindings Parms{};
Parms.NextBinding = std::move(NextBinding);
Parms.PreviousBinding = std::move(PreviousBinding);
UObject::ProcessEvent(Func, &Parms);
}
// Function HorizontalTabList.HorizontalTabList_C.Get Tab From Id
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName TabNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonButton* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UCommonButton* UHorizontalTabList_C::Get_Tab_From_Id(class FName TabNameID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "Get Tab From Id");
Params::HorizontalTabList_C_Get_Tab_From_Id Parms{};
Parms.TabNameID = TabNameID;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function HorizontalTabList.HorizontalTabList_C.UpdateGamepadKeyVisibility
// (Public, BlueprintCallable, BlueprintEvent)
void UHorizontalTabList_C::UpdateGamepadKeyVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "UpdateGamepadKeyVisibility");
UObject::ProcessEvent(Func, nullptr);
}
// Function HorizontalTabList.HorizontalTabList_C.SetVerticalAlignment
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EVerticalAlignment FillVertically (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHorizontalTabList_C::SetVerticalAlignment(EVerticalAlignment FillVertically)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalTabList_C", "SetVerticalAlignment");
Params::HorizontalTabList_C_SetVerticalAlignment Parms{};
Parms.FillVertically = FillVertically;
UObject::ProcessEvent(Func, &Parms);
}
}