Files
UnrealEvent/Aeon-740/SDK/HeroLoadoutPerksDetailWidget_functions.cpp
2024-10-18 01:01:36 +01:00

230 lines
7.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroLoadoutPerksDetailWidget
#include "Basic.hpp"
#include "HeroLoadoutPerksDetailWidget_classes.hpp"
#include "HeroLoadoutPerksDetailWidget_parameters.hpp"
namespace SDK
{
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.ExecuteUbergraph_HeroLoadoutPerksDetailWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutPerksDetailWidget_C::ExecuteUbergraph_HeroLoadoutPerksDetailWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "ExecuteUbergraph_HeroLoadoutPerksDetailWidget");
Params::HeroLoadoutPerksDetailWidget_C_ExecuteUbergraph_HeroLoadoutPerksDetailWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHeroLoadoutPerksDetailWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.HandlePostDifferentItemToDetailSet
// (Event, Protected, BlueprintEvent)
void UHeroLoadoutPerksDetailWidget_C::HandlePostDifferentItemToDetailSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "HandlePostDifferentItemToDetailSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.SetLoadoutSlotContext
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortCampaignHeroLoadoutItem* HeroLoadout (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName SlotName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutPerksDetailWidget_C::SetLoadoutSlotContext(class UFortCampaignHeroLoadoutItem* HeroLoadout, class FName SlotName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "SetLoadoutSlotContext");
Params::HeroLoadoutPerksDetailWidget_C_SetLoadoutSlotContext Parms{};
Parms.HeroLoadout = HeroLoadout;
Parms.SlotName = SlotName;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.ClearLoadoutSlotContext
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerksDetailWidget_C::ClearLoadoutSlotContext()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "ClearLoadoutSlotContext");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.HandleDifferentLoadoutSlotContextSet
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerksDetailWidget_C::HandleDifferentLoadoutSlotContextSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "HandleDifferentLoadoutSlotContextSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.UpdateRootVisibility
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerksDetailWidget_C::UpdateRootVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "UpdateRootVisibility");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.UpdateHeroLoadoutSlotWarning
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerksDetailWidget_C::UpdateHeroLoadoutSlotWarning()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "UpdateHeroLoadoutSlotWarning");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.UpdateCommanderSlotPerkVisibility
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerksDetailWidget_C::UpdateCommanderSlotPerkVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "UpdateCommanderSlotPerkVisibility");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.ShouldShowWarning
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortHero* SlottedHero (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutPerksDetailWidget_C::ShouldShowWarning(const class UFortHero* SlottedHero, bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "ShouldShowWarning");
Params::HeroLoadoutPerksDetailWidget_C_ShouldShowWarning Parms{};
Parms.SlottedHero = SlottedHero;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.GetWarningText
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortHero* Hero (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText Result (Parm, OutParm)
void UHeroLoadoutPerksDetailWidget_C::GetWarningText(class UFortHero* Hero, class FText* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "GetWarningText");
Params::HeroLoadoutPerksDetailWidget_C_GetWarningText Parms{};
Parms.Hero = Hero;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = std::move(Parms.Result);
}
// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.IsValidHeroSlot
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutPerksDetailWidget_C::IsValidHeroSlot(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "IsValidHeroSlot");
Params::HeroLoadoutPerksDetailWidget_C_IsValidHeroSlot Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
}