mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
230 lines
7.6 KiB
C++
230 lines
7.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HeroLoadoutPerksDetailWidget
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#include "Basic.hpp"
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#include "HeroLoadoutPerksDetailWidget_classes.hpp"
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#include "HeroLoadoutPerksDetailWidget_parameters.hpp"
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namespace SDK
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{
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.ExecuteUbergraph_HeroLoadoutPerksDetailWidget
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeroLoadoutPerksDetailWidget_C::ExecuteUbergraph_HeroLoadoutPerksDetailWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "ExecuteUbergraph_HeroLoadoutPerksDetailWidget");
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Params::HeroLoadoutPerksDetailWidget_C_ExecuteUbergraph_HeroLoadoutPerksDetailWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UHeroLoadoutPerksDetailWidget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.HandlePostDifferentItemToDetailSet
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// (Event, Protected, BlueprintEvent)
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void UHeroLoadoutPerksDetailWidget_C::HandlePostDifferentItemToDetailSet()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "HandlePostDifferentItemToDetailSet");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.SetLoadoutSlotContext
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortCampaignHeroLoadoutItem* HeroLoadout (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName SlotName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeroLoadoutPerksDetailWidget_C::SetLoadoutSlotContext(class UFortCampaignHeroLoadoutItem* HeroLoadout, class FName SlotName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "SetLoadoutSlotContext");
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Params::HeroLoadoutPerksDetailWidget_C_SetLoadoutSlotContext Parms{};
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Parms.HeroLoadout = HeroLoadout;
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Parms.SlotName = SlotName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.ClearLoadoutSlotContext
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerksDetailWidget_C::ClearLoadoutSlotContext()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "ClearLoadoutSlotContext");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.HandleDifferentLoadoutSlotContextSet
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerksDetailWidget_C::HandleDifferentLoadoutSlotContextSet()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "HandleDifferentLoadoutSlotContextSet");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.UpdateRootVisibility
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerksDetailWidget_C::UpdateRootVisibility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "UpdateRootVisibility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.UpdateHeroLoadoutSlotWarning
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerksDetailWidget_C::UpdateHeroLoadoutSlotWarning()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "UpdateHeroLoadoutSlotWarning");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.UpdateCommanderSlotPerkVisibility
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerksDetailWidget_C::UpdateCommanderSlotPerkVisibility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "UpdateCommanderSlotPerkVisibility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.ShouldShowWarning
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UFortHero* SlottedHero (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroLoadoutPerksDetailWidget_C::ShouldShowWarning(const class UFortHero* SlottedHero, bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "ShouldShowWarning");
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Params::HeroLoadoutPerksDetailWidget_C_ShouldShowWarning Parms{};
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Parms.SlottedHero = SlottedHero;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.GetWarningText
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UFortHero* Hero (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText Result (Parm, OutParm)
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void UHeroLoadoutPerksDetailWidget_C::GetWarningText(class UFortHero* Hero, class FText* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "GetWarningText");
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Params::HeroLoadoutPerksDetailWidget_C_GetWarningText Parms{};
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Parms.Hero = Hero;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = std::move(Parms.Result);
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}
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// Function HeroLoadoutPerksDetailWidget.HeroLoadoutPerksDetailWidget_C.IsValidHeroSlot
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroLoadoutPerksDetailWidget_C::IsValidHeroSlot(bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerksDetailWidget_C", "IsValidHeroSlot");
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Params::HeroLoadoutPerksDetailWidget_C_IsValidHeroSlot Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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}
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