mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
333 lines
10 KiB
C++
333 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HeroLoadoutPerkDetailRow
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#include "Basic.hpp"
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#include "HeroLoadoutPerkDetailRow_classes.hpp"
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#include "HeroLoadoutPerkDetailRow_parameters.hpp"
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namespace SDK
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{
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.ExecuteUbergraph_HeroLoadoutPerkDetailRow
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeroLoadoutPerkDetailRow_C::ExecuteUbergraph_HeroLoadoutPerkDetailRow(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "ExecuteUbergraph_HeroLoadoutPerkDetailRow");
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Params::HeroLoadoutPerkDetailRow_C_ExecuteUbergraph_HeroLoadoutPerkDetailRow Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetHoverHorizontalOffset
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float NewValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeroLoadoutPerkDetailRow_C::SetHoverHorizontalOffset(float NewValue)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetHoverHorizontalOffset");
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Params::HeroLoadoutPerkDetailRow_C_SetHoverHorizontalOffset Parms{};
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Parms.NewValue = NewValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetHoverAlphaValue
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float NewValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeroLoadoutPerkDetailRow_C::SetHoverAlphaValue(float NewValue)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetHoverAlphaValue");
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Params::HeroLoadoutPerkDetailRow_C_SetHoverAlphaValue Parms{};
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Parms.NewValue = NewValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroLoadoutPerkDetailRow_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PreConstruct");
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Params::HeroLoadoutPerkDetailRow_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateFromStyle
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::UpdateFromStyle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateFromStyle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateFromState
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::UpdateFromState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateFromState");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateTextStyles
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::UpdateTextStyles()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateTextStyles");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetHero
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortHero* Hero (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeroLoadoutPerkDetailRow_C::SetHero(class UFortHero* Hero)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetHero");
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Params::HeroLoadoutPerkDetailRow_C_SetHero Parms{};
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Parms.Hero = Hero;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.GetPerkAbilityKit
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UFortAbilityKit* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UFortAbilityKit* UHeroLoadoutPerkDetailRow_C::GetPerkAbilityKit()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "GetPerkAbilityKit");
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Params::HeroLoadoutPerkDetailRow_C_GetPerkAbilityKit Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.IsPerkUnlocked
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UHeroLoadoutPerkDetailRow_C::IsPerkUnlocked()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "IsPerkUnlocked");
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Params::HeroLoadoutPerkDetailRow_C_IsPerkUnlocked Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetPerkTypeToRepresent
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortHeroLoadoutPerkType Perk_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeroLoadoutPerkDetailRow_C::SetPerkTypeToRepresent(EFortHeroLoadoutPerkType Perk_Type)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetPerkTypeToRepresent");
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Params::HeroLoadoutPerkDetailRow_C_SetPerkTypeToRepresent Parms{};
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Parms.Perk_Type = Perk_Type;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetShouldDisplayAsIgnored
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool InShouldDisplayAsIgnored (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroLoadoutPerkDetailRow_C::SetShouldDisplayAsIgnored(bool InShouldDisplayAsIgnored)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetShouldDisplayAsIgnored");
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Params::HeroLoadoutPerkDetailRow_C_SetShouldDisplayAsIgnored Parms{};
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Parms.InShouldDisplayAsIgnored = InShouldDisplayAsIgnored;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayHoverCue
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::PlayHoverCue()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayHoverCue");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayUnhoverCue
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::PlayUnhoverCue()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayUnhoverCue");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateLockedImage
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::UpdateLockedImage()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateLockedImage");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetShouldDisplayWarning
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool InShouldDisplayWarning (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroLoadoutPerkDetailRow_C::SetShouldDisplayWarning(bool InShouldDisplayWarning)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetShouldDisplayWarning");
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Params::HeroLoadoutPerkDetailRow_C_SetShouldDisplayWarning Parms{};
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Parms.InShouldDisplayWarning = InShouldDisplayWarning;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayHover
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::PlayHover()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayHover");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayUnHover
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroLoadoutPerkDetailRow_C::PlayUnHover()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayUnHover");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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