Files
UnrealEvent/Aeon-740/SDK/HeroLoadoutPerkDetailRow_functions.cpp
2024-10-18 01:01:36 +01:00

333 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroLoadoutPerkDetailRow
#include "Basic.hpp"
#include "HeroLoadoutPerkDetailRow_classes.hpp"
#include "HeroLoadoutPerkDetailRow_parameters.hpp"
namespace SDK
{
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.ExecuteUbergraph_HeroLoadoutPerkDetailRow
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutPerkDetailRow_C::ExecuteUbergraph_HeroLoadoutPerkDetailRow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "ExecuteUbergraph_HeroLoadoutPerkDetailRow");
Params::HeroLoadoutPerkDetailRow_C_ExecuteUbergraph_HeroLoadoutPerkDetailRow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetHoverHorizontalOffset
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float NewValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutPerkDetailRow_C::SetHoverHorizontalOffset(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetHoverHorizontalOffset");
Params::HeroLoadoutPerkDetailRow_C_SetHoverHorizontalOffset Parms{};
Parms.NewValue = NewValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetHoverAlphaValue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float NewValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutPerkDetailRow_C::SetHoverAlphaValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetHoverAlphaValue");
Params::HeroLoadoutPerkDetailRow_C_SetHoverAlphaValue Parms{};
Parms.NewValue = NewValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutPerkDetailRow_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PreConstruct");
Params::HeroLoadoutPerkDetailRow_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateFromStyle
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::UpdateFromStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateFromStyle");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateFromState
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::UpdateFromState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateFromState");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateTextStyles
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::UpdateTextStyles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateTextStyles");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetHero
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortHero* Hero (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutPerkDetailRow_C::SetHero(class UFortHero* Hero)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetHero");
Params::HeroLoadoutPerkDetailRow_C_SetHero Parms{};
Parms.Hero = Hero;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.GetPerkAbilityKit
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortAbilityKit* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UFortAbilityKit* UHeroLoadoutPerkDetailRow_C::GetPerkAbilityKit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "GetPerkAbilityKit");
Params::HeroLoadoutPerkDetailRow_C_GetPerkAbilityKit Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.IsPerkUnlocked
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UHeroLoadoutPerkDetailRow_C::IsPerkUnlocked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "IsPerkUnlocked");
Params::HeroLoadoutPerkDetailRow_C_IsPerkUnlocked Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetPerkTypeToRepresent
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortHeroLoadoutPerkType Perk_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutPerkDetailRow_C::SetPerkTypeToRepresent(EFortHeroLoadoutPerkType Perk_Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetPerkTypeToRepresent");
Params::HeroLoadoutPerkDetailRow_C_SetPerkTypeToRepresent Parms{};
Parms.Perk_Type = Perk_Type;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetShouldDisplayAsIgnored
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool InShouldDisplayAsIgnored (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutPerkDetailRow_C::SetShouldDisplayAsIgnored(bool InShouldDisplayAsIgnored)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetShouldDisplayAsIgnored");
Params::HeroLoadoutPerkDetailRow_C_SetShouldDisplayAsIgnored Parms{};
Parms.InShouldDisplayAsIgnored = InShouldDisplayAsIgnored;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayHoverCue
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::PlayHoverCue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayHoverCue");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayUnhoverCue
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::PlayUnhoverCue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayUnhoverCue");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.UpdateLockedImage
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::UpdateLockedImage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "UpdateLockedImage");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.SetShouldDisplayWarning
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool InShouldDisplayWarning (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutPerkDetailRow_C::SetShouldDisplayWarning(bool InShouldDisplayWarning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "SetShouldDisplayWarning");
Params::HeroLoadoutPerkDetailRow_C_SetShouldDisplayWarning Parms{};
Parms.InShouldDisplayWarning = InShouldDisplayWarning;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayHover
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::PlayHover()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayHover");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutPerkDetailRow.HeroLoadoutPerkDetailRow_C.PlayUnHover
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutPerkDetailRow_C::PlayUnHover()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutPerkDetailRow_C", "PlayUnHover");
UObject::ProcessEvent(Func, nullptr);
}
}