mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HeroLoadoutItemPedestal
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#include "Basic.hpp"
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#include "HeroLoadoutItemPedestal_classes.hpp"
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#include "HeroLoadoutItemPedestal_parameters.hpp"
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namespace SDK
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{
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// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.ExecuteUbergraph_HeroLoadoutItemPedestal
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AHeroLoadoutItemPedestal_C::ExecuteUbergraph_HeroLoadoutItemPedestal(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "ExecuteUbergraph_HeroLoadoutItemPedestal");
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Params::HeroLoadoutItemPedestal_C_ExecuteUbergraph_HeroLoadoutItemPedestal Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.HandleSlotFocusInUIChanged
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// (Event, Protected, BlueprintEvent)
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void AHeroLoadoutItemPedestal_C::HandleSlotFocusInUIChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "HandleSlotFocusInUIChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.OnHeroPawnSetupCompleted
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// (Event, Protected, BlueprintEvent)
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void AHeroLoadoutItemPedestal_C::OnHeroPawnSetupCompleted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "OnHeroPawnSetupCompleted");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AHeroLoadoutItemPedestal_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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