Files
UnrealEvent/Aeon-740/SDK/HeroLoadoutItemPedestal_functions.cpp
2024-10-18 01:01:36 +01:00

83 lines
2.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroLoadoutItemPedestal
#include "Basic.hpp"
#include "HeroLoadoutItemPedestal_classes.hpp"
#include "HeroLoadoutItemPedestal_parameters.hpp"
namespace SDK
{
// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.ExecuteUbergraph_HeroLoadoutItemPedestal
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AHeroLoadoutItemPedestal_C::ExecuteUbergraph_HeroLoadoutItemPedestal(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "ExecuteUbergraph_HeroLoadoutItemPedestal");
Params::HeroLoadoutItemPedestal_C_ExecuteUbergraph_HeroLoadoutItemPedestal Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.HandleSlotFocusInUIChanged
// (Event, Protected, BlueprintEvent)
void AHeroLoadoutItemPedestal_C::HandleSlotFocusInUIChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "HandleSlotFocusInUIChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.OnHeroPawnSetupCompleted
// (Event, Protected, BlueprintEvent)
void AHeroLoadoutItemPedestal_C::OnHeroPawnSetupCompleted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "OnHeroPawnSetupCompleted");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutItemPedestal.HeroLoadoutItemPedestal_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AHeroLoadoutItemPedestal_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutItemPedestal_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}