Files
UnrealEvent/Aeon-740/SDK/HeroLoadoutActiveAbilitiesDetailWidget_functions.cpp
2024-10-18 01:01:36 +01:00

117 lines
3.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroLoadoutActiveAbilitiesDetailWidget
#include "Basic.hpp"
#include "HeroLoadoutActiveAbilitiesDetailWidget_classes.hpp"
#include "HeroLoadoutActiveAbilitiesDetailWidget_parameters.hpp"
namespace SDK
{
// Function HeroLoadoutActiveAbilitiesDetailWidget.HeroLoadoutActiveAbilitiesDetailWidget_C.ExecuteUbergraph_HeroLoadoutActiveAbilitiesDetailWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutActiveAbilitiesDetailWidget_C::ExecuteUbergraph_HeroLoadoutActiveAbilitiesDetailWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilitiesDetailWidget_C", "ExecuteUbergraph_HeroLoadoutActiveAbilitiesDetailWidget");
Params::HeroLoadoutActiveAbilitiesDetailWidget_C_ExecuteUbergraph_HeroLoadoutActiveAbilitiesDetailWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutActiveAbilitiesDetailWidget.HeroLoadoutActiveAbilitiesDetailWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHeroLoadoutActiveAbilitiesDetailWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilitiesDetailWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutActiveAbilitiesDetailWidget.HeroLoadoutActiveAbilitiesDetailWidget_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutActiveAbilitiesDetailWidget_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilitiesDetailWidget_C", "PreConstruct");
Params::HeroLoadoutActiveAbilitiesDetailWidget_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutActiveAbilitiesDetailWidget.HeroLoadoutActiveAbilitiesDetailWidget_C.HandleItemToDetailChangedBP
// (Event, Protected, BlueprintEvent)
void UHeroLoadoutActiveAbilitiesDetailWidget_C::HandleItemToDetailChangedBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilitiesDetailWidget_C", "HandleItemToDetailChangedBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutActiveAbilitiesDetailWidget.HeroLoadoutActiveAbilitiesDetailWidget_C.HandlePostDifferentItemToDetailSet
// (Event, Protected, BlueprintEvent)
void UHeroLoadoutActiveAbilitiesDetailWidget_C::HandlePostDifferentItemToDetailSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilitiesDetailWidget_C", "HandlePostDifferentItemToDetailSet");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutActiveAbilitiesDetailWidget.HeroLoadoutActiveAbilitiesDetailWidget_C.UpdateFromItem
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutActiveAbilitiesDetailWidget_C::UpdateFromItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilitiesDetailWidget_C", "UpdateFromItem");
UObject::ProcessEvent(Func, nullptr);
}
}