Files
UnrealEvent/Aeon-740/SDK/HUDMinusTeamMemberInfo_functions.cpp
2024-10-18 01:01:36 +01:00

140 lines
4.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HUDMinusTeamMemberInfo
#include "Basic.hpp"
#include "HUDMinusTeamMemberInfo_classes.hpp"
#include "HUDMinusTeamMemberInfo_parameters.hpp"
namespace SDK
{
// Function HUD-TeamMemberInfo.HUD-TeamMemberInfo_C.ExecuteUbergraph_HUD-TeamMemberInfo
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHUDMinusTeamMemberInfo_C::ExecuteUbergraph_HUDMinusTeamMemberInfo(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD-TeamMemberInfo_C", "ExecuteUbergraph_HUD-TeamMemberInfo");
Params::HUDMinusTeamMemberInfo_C_ExecuteUbergraph_HUDMinusTeamMemberInfo Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HUD-TeamMemberInfo.HUD-TeamMemberInfo_C.OnPlayerInfoChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo NewInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UHUDMinusTeamMemberInfo_C::OnPlayerInfoChanged(const struct FFortTeamMemberInfo& NewInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD-TeamMemberInfo_C", "OnPlayerInfoChanged");
Params::HUDMinusTeamMemberInfo_C_OnPlayerInfoChanged Parms{};
Parms.NewInfo = std::move(NewInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function HUD-TeamMemberInfo.HUD-TeamMemberInfo_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHUDMinusTeamMemberInfo_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD-TeamMemberInfo_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HUD-TeamMemberInfo.HUD-TeamMemberInfo_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo UpdatedMemberInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UHUDMinusTeamMemberInfo_C::Update(const struct FFortTeamMemberInfo& UpdatedMemberInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD-TeamMemberInfo_C", "Update");
Params::HUDMinusTeamMemberInfo_C_Update Parms{};
Parms.UpdatedMemberInfo = std::move(UpdatedMemberInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function HUD-TeamMemberInfo.HUD-TeamMemberInfo_C.SetHealth
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHUDMinusTeamMemberInfo_C::SetHealth(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD-TeamMemberInfo_C", "SetHealth");
Params::HUDMinusTeamMemberInfo_C_SetHealth Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function HUD-TeamMemberInfo.HUD-TeamMemberInfo_C.UpdateHealthData
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<float> Healths (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<float> Shields (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UHUDMinusTeamMemberInfo_C::UpdateHealthData(TArray<float>& Healths, TArray<float>& Shields)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD-TeamMemberInfo_C", "UpdateHealthData");
Params::HUDMinusTeamMemberInfo_C_UpdateHealthData Parms{};
Parms.Healths = std::move(Healths);
Parms.Shields = std::move(Shields);
UObject::ProcessEvent(Func, &Parms);
Healths = std::move(Parms.Healths);
Shields = std::move(Parms.Shields);
}
}