mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
292 lines
16 KiB
C++
292 lines
16 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GenericObjective_ReadyUp
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#include "Basic.hpp"
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#include "GenericObjective_ReadyUp_classes.hpp"
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#include "GenericObjective_ReadyUp_parameters.hpp"
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namespace SDK
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{
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.ExecuteUbergraph_GenericObjective_ReadyUp
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGenericObjective_ReadyUp_C::ExecuteUbergraph_GenericObjective_ReadyUp(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "ExecuteUbergraph_GenericObjective_ReadyUp");
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Params::GenericObjective_ReadyUp_C_ExecuteUbergraph_GenericObjective_ReadyUp Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.HandleMissionEvent_IncreaseDifficulty
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer Param_ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void AGenericObjective_ReadyUp_C::HandleMissionEvent_IncreaseDifficulty(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& Param_ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "HandleMissionEvent_IncreaseDifficulty");
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Params::GenericObjective_ReadyUp_C_HandleMissionEvent_IncreaseDifficulty Parms{};
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Parms.InMissionGuid = std::move(InMissionGuid);
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Parms.Param_ObjectiveHandle = std::move(Param_ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.HandleMissionEvent_MissionSucceeded
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer Param_ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void AGenericObjective_ReadyUp_C::HandleMissionEvent_MissionSucceeded(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& Param_ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "HandleMissionEvent_MissionSucceeded");
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Params::GenericObjective_ReadyUp_C_HandleMissionEvent_MissionSucceeded Parms{};
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Parms.InMissionGuid = std::move(InMissionGuid);
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Parms.Param_ObjectiveHandle = std::move(Param_ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.HandleMissionEvent_StartObjective
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer Param_ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void AGenericObjective_ReadyUp_C::HandleMissionEvent_StartObjective(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& Param_ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "HandleMissionEvent_StartObjective");
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Params::GenericObjective_ReadyUp_C_HandleMissionEvent_StartObjective Parms{};
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Parms.InMissionGuid = std::move(InMissionGuid);
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Parms.Param_ObjectiveHandle = std::move(Param_ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGenericObjective_ReadyUp_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.ApplyDifficultyBoostGameplayModifierItem
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void AGenericObjective_ReadyUp_C::ApplyDifficultyBoostGameplayModifierItem()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "ApplyDifficultyBoostGameplayModifierItem");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.ApplyGameDifficultyIncrease
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// (Public, BlueprintCallable, BlueprintEvent)
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void AGenericObjective_ReadyUp_C::ApplyGameDifficultyIncrease()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "ApplyGameDifficultyIncrease");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.SetDifficultyIncreaseRewardTier
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// (Public, BlueprintCallable, BlueprintEvent)
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void AGenericObjective_ReadyUp_C::SetDifficultyIncreaseRewardTier()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "SetDifficultyIncreaseRewardTier");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.GetObjectiveBulletIcon
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FSlateBrush Param_BulletIcon (Parm, OutParm)
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void AGenericObjective_ReadyUp_C::GetObjectiveBulletIcon(struct FSlateBrush* Param_BulletIcon)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "GetObjectiveBulletIcon");
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Params::GenericObjective_ReadyUp_C_GetObjectiveBulletIcon Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Param_BulletIcon != nullptr)
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*Param_BulletIcon = std::move(Parms.Param_BulletIcon);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.OnRep_DifficultyLevel
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// (BlueprintCallable, BlueprintEvent)
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void AGenericObjective_ReadyUp_C::OnRep_DifficultyLevel()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "OnRep_DifficultyLevel");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.OnRep_ObjectiveText
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// (BlueprintCallable, BlueprintEvent)
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void AGenericObjective_ReadyUp_C::OnRep_ObjectiveText()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "OnRep_ObjectiveText");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.BlueprintGetObjectiveDisplayText
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// class FText ReturnValue (Parm, OutParm, ReturnParm)
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class FText AGenericObjective_ReadyUp_C::BlueprintGetObjectiveDisplayText() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GenericObjective_ReadyUp_C", "BlueprintGetObjectiveDisplayText");
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Params::GenericObjective_ReadyUp_C_BlueprintGetObjectiveDisplayText Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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