Files
UnrealEvent/Aeon-740/SDK/GenericObjective_ReadyUp_functions.cpp
2024-10-18 01:01:36 +01:00

292 lines
16 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GenericObjective_ReadyUp
#include "Basic.hpp"
#include "GenericObjective_ReadyUp_classes.hpp"
#include "GenericObjective_ReadyUp_parameters.hpp"
namespace SDK
{
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.ExecuteUbergraph_GenericObjective_ReadyUp
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGenericObjective_ReadyUp_C::ExecuteUbergraph_GenericObjective_ReadyUp(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "ExecuteUbergraph_GenericObjective_ReadyUp");
Params::GenericObjective_ReadyUp_C_ExecuteUbergraph_GenericObjective_ReadyUp Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.HandleMissionEvent_IncreaseDifficulty
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer Param_ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void AGenericObjective_ReadyUp_C::HandleMissionEvent_IncreaseDifficulty(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& Param_ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "HandleMissionEvent_IncreaseDifficulty");
Params::GenericObjective_ReadyUp_C_HandleMissionEvent_IncreaseDifficulty Parms{};
Parms.InMissionGuid = std::move(InMissionGuid);
Parms.Param_ObjectiveHandle = std::move(Param_ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.HandleMissionEvent_MissionSucceeded
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer Param_ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void AGenericObjective_ReadyUp_C::HandleMissionEvent_MissionSucceeded(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& Param_ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "HandleMissionEvent_MissionSucceeded");
Params::GenericObjective_ReadyUp_C_HandleMissionEvent_MissionSucceeded Parms{};
Parms.InMissionGuid = std::move(InMissionGuid);
Parms.Param_ObjectiveHandle = std::move(Param_ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.HandleMissionEvent_StartObjective
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid InMissionGuid (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer Param_ObjectiveHandle (BlueprintVisible, BlueprintReadOnly, Parm)
// class UFortMissionEventParams* Params_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataAsset* EventContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 GenericInt (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float GenericFloat (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText GenericText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTagContainer GameplayTags (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FFortMissionEvent MissionEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void AGenericObjective_ReadyUp_C::HandleMissionEvent_StartObjective(const struct FGuid& InMissionGuid, const struct FGameplayTagContainer& Param_ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "HandleMissionEvent_StartObjective");
Params::GenericObjective_ReadyUp_C_HandleMissionEvent_StartObjective Parms{};
Parms.InMissionGuid = std::move(InMissionGuid);
Parms.Param_ObjectiveHandle = std::move(Param_ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGenericObjective_ReadyUp_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.ApplyDifficultyBoostGameplayModifierItem
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AGenericObjective_ReadyUp_C::ApplyDifficultyBoostGameplayModifierItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "ApplyDifficultyBoostGameplayModifierItem");
UObject::ProcessEvent(Func, nullptr);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.ApplyGameDifficultyIncrease
// (Public, BlueprintCallable, BlueprintEvent)
void AGenericObjective_ReadyUp_C::ApplyGameDifficultyIncrease()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "ApplyGameDifficultyIncrease");
UObject::ProcessEvent(Func, nullptr);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.SetDifficultyIncreaseRewardTier
// (Public, BlueprintCallable, BlueprintEvent)
void AGenericObjective_ReadyUp_C::SetDifficultyIncreaseRewardTier()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "SetDifficultyIncreaseRewardTier");
UObject::ProcessEvent(Func, nullptr);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.GetObjectiveBulletIcon
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateBrush Param_BulletIcon (Parm, OutParm)
void AGenericObjective_ReadyUp_C::GetObjectiveBulletIcon(struct FSlateBrush* Param_BulletIcon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "GetObjectiveBulletIcon");
Params::GenericObjective_ReadyUp_C_GetObjectiveBulletIcon Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Param_BulletIcon != nullptr)
*Param_BulletIcon = std::move(Parms.Param_BulletIcon);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.OnRep_DifficultyLevel
// (BlueprintCallable, BlueprintEvent)
void AGenericObjective_ReadyUp_C::OnRep_DifficultyLevel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "OnRep_DifficultyLevel");
UObject::ProcessEvent(Func, nullptr);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.OnRep_ObjectiveText
// (BlueprintCallable, BlueprintEvent)
void AGenericObjective_ReadyUp_C::OnRep_ObjectiveText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "OnRep_ObjectiveText");
UObject::ProcessEvent(Func, nullptr);
}
// Function GenericObjective_ReadyUp.GenericObjective_ReadyUp_C.BlueprintGetObjectiveDisplayText
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm)
class FText AGenericObjective_ReadyUp_C::BlueprintGetObjectiveDisplayText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericObjective_ReadyUp_C", "BlueprintGetObjectiveDisplayText");
Params::GenericObjective_ReadyUp_C_BlueprintGetObjectiveDisplayText Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}