Files
UnrealEvent/Aeon-740/SDK/GamepadMappingInfo_v3_functions.cpp
2024-10-18 01:01:36 +01:00

730 lines
26 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GamepadMappingInfo_v3
#include "Basic.hpp"
#include "GamepadMappingInfo_v3_classes.hpp"
#include "GamepadMappingInfo_v3_parameters.hpp"
namespace SDK
{
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.CustomKeySelected__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::CustomKeySelected__DelegateSignature(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "CustomKeySelected__DelegateSignature");
Params::GamepadMappingInfo_v3_C_CustomKeySelected__DelegateSignature Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Image_LightboxClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::Image_LightboxClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Image_LightboxClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.CustomButtonNavLeft__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::CustomButtonNavLeft__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "CustomButtonNavLeft__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ExecuteUbergraph_GamepadMappingInfo_v3
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::ExecuteUbergraph_GamepadMappingInfo_v3(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ExecuteUbergraph_GamepadMappingInfo_v3");
Params::GamepadMappingInfo_v3_C_ExecuteUbergraph_GamepadMappingInfo_v3 Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadzoneLookResetButtonClicked_Bind
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::DeadzoneLookResetButtonClicked_Bind(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadzoneLookResetButtonClicked_Bind");
Params::GamepadMappingInfo_v3_C_DeadzoneLookResetButtonClicked_Bind Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadzoneMoveResetButtonClicked_Bind
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::DeadzoneMoveResetButtonClicked_Bind(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadzoneMoveResetButtonClicked_Bind");
Params::GamepadMappingInfo_v3_C_DeadzoneMoveResetButtonClicked_Bind Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadZoneTabDeselected
// (BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::DeadZoneTabDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadZoneTabDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadZoneTabSelected
// (BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::DeadZoneTabSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadZoneTabSelected");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.UpdateCustomButtons
// (BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::UpdateCustomButtons()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "UpdateCustomButtons");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.OnButtonClicked_Bind
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::OnButtonClicked_Bind(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "OnButtonClicked_Bind");
Params::GamepadMappingInfo_v3_C_OnButtonClicked_Bind Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Update Controller Images
// (BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::Update_Controller_Images()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Update Controller Images");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UGamepadMappingInfo_v3_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.OnLoaded_CDBC1B27496027B96D10BC9A64224F3D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::OnLoaded_CDBC1B27496027B96D10BC9A64224F3D(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "OnLoaded_CDBC1B27496027B96D10BC9A64224F3D");
Params::GamepadMappingInfo_v3_C_OnLoaded_CDBC1B27496027B96D10BC9A64224F3D Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Update Displayed Mapping
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Platform (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Configuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::Update_Displayed_Mapping(int32 Platform, EFortInputActionGroup Mode, int32 Configuration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Update Displayed Mapping");
Params::GamepadMappingInfo_v3_C_Update_Displayed_Mapping Parms{};
Parms.Platform = Platform;
Parms.Mode = Mode;
Parms.Configuration = Configuration;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.OnConfigChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::OnConfigChanged(EFortInputActionGroup Mode, int32 Config)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "OnConfigChanged");
Params::GamepadMappingInfo_v3_C_OnConfigChanged Parms{};
Parms.Mode = Mode;
Parms.Config = Config;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HandleConfigChanged_Athena
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::HandleConfigChanged_Athena(EFortInputActionGroup Mode, int32 Config)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HandleConfigChanged_Athena");
Params::GamepadMappingInfo_v3_C_HandleConfigChanged_Athena Parms{};
Parms.Mode = Mode;
Parms.Config = Config;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HandleConfigChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::HandleConfigChanged(EFortInputActionGroup Mode, int32 Config)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HandleConfigChanged");
Params::GamepadMappingInfo_v3_C_HandleConfigChanged Parms{};
Parms.Mode = Mode;
Parms.Config = Config;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Handle Config Changed STW Build Mode
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::Handle_Config_Changed_STW_Build_Mode(int32 Config)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Handle Config Changed STW Build Mode");
Params::GamepadMappingInfo_v3_C_Handle_Config_Changed_STW_Build_Mode Parms{};
Parms.Config = Config;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Handle Config Changed STW Combat Mode
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::Handle_Config_Changed_STW_Combat_Mode(int32 Config)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Handle Config Changed STW Combat Mode");
Params::GamepadMappingInfo_v3_C_Handle_Config_Changed_STW_Combat_Mode Parms{};
Parms.Config = Config;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Handle Config Changed Hide or Show Unused Text Lines
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::Handle_Config_Changed_Hide_or_Show_Unused_Text_Lines()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Handle Config Changed Hide or Show Unused Text Lines");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonLabelTextWidgets
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::InitializeListOfButtonLabelTextWidgets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonLabelTextWidgets");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonTextForSTWCombatProBuild
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class FText> ButtonTextLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UGamepadMappingInfo_v3_C::InitializeListOfButtonTextForSTWCombatProBuild(TArray<class FText>& ButtonTextLabels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonTextForSTWCombatProBuild");
Params::GamepadMappingInfo_v3_C_InitializeListOfButtonTextForSTWCombatProBuild Parms{};
Parms.ButtonTextLabels = std::move(ButtonTextLabels);
UObject::ProcessEvent(Func, &Parms);
ButtonTextLabels = std::move(Parms.ButtonTextLabels);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GetDesiredSlateVisibilityForAbilityChordFromTextDisplay
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UTextBlock* TextWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ESlateVisibility DesiredSlateVisibility (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::GetDesiredSlateVisibilityForAbilityChordFromTextDisplay(class UTextBlock* TextWidget, ESlateVisibility* DesiredSlateVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GetDesiredSlateVisibilityForAbilityChordFromTextDisplay");
Params::GamepadMappingInfo_v3_C_GetDesiredSlateVisibilityForAbilityChordFromTextDisplay Parms{};
Parms.TextWidget = TextWidget;
UObject::ProcessEvent(Func, &Parms);
if (DesiredSlateVisibility != nullptr)
*DesiredSlateVisibility = Parms.DesiredSlateVisibility;
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.SetTextFieldVisibilityForExtraLine
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTextBlock* TextWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::SetTextFieldVisibilityForExtraLine(class UTextBlock* TextWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "SetTextFieldVisibilityForExtraLine");
Params::GamepadMappingInfo_v3_C_SetTextFieldVisibilityForExtraLine Parms{};
Parms.TextWidget = TextWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonTextForSTWCombatProCombat
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class FText> ButtonTextLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UGamepadMappingInfo_v3_C::InitializeListOfButtonTextForSTWCombatProCombat(TArray<class FText>& ButtonTextLabels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonTextForSTWCombatProCombat");
Params::GamepadMappingInfo_v3_C_InitializeListOfButtonTextForSTWCombatProCombat Parms{};
Parms.ButtonTextLabels = std::move(ButtonTextLabels);
UObject::ProcessEvent(Func, &Parms);
ButtonTextLabels = std::move(Parms.ButtonTextLabels);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ClearAllComboTextLines
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::ClearAllComboTextLines()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ClearAllComboTextLines");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GetControllerImage
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TSoftObjectPtr<class UTexture2D> Texture (Parm, OutParm, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::GetControllerImage(TSoftObjectPtr<class UTexture2D>* Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GetControllerImage");
Params::GamepadMappingInfo_v3_C_GetControllerImage Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Texture != nullptr)
*Texture = Parms.Texture;
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonTextForSTW_BuilderProBuild
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class FText> ButtonTextLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UGamepadMappingInfo_v3_C::InitializeListOfButtonTextForSTW_BuilderProBuild(TArray<class FText>& ButtonTextLabels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonTextForSTW_BuilderProBuild");
Params::GamepadMappingInfo_v3_C_InitializeListOfButtonTextForSTW_BuilderProBuild Parms{};
Parms.ButtonTextLabels = std::move(ButtonTextLabels);
UObject::ProcessEvent(Func, &Parms);
ButtonTextLabels = std::move(Parms.ButtonTextLabels);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.SetButtonTextLabelsFromTextArray
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class FText> Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UGamepadMappingInfo_v3_C::SetButtonTextLabelsFromTextArray(TArray<class FText>& Array)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "SetButtonTextLabelsFromTextArray");
Params::GamepadMappingInfo_v3_C_SetButtonTextLabelsFromTextArray Parms{};
Parms.Array = std::move(Array);
UObject::ProcessEvent(Func, &Parms);
Array = std::move(Parms.Array);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.SetTextForMode
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortInputActionGroup Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadMappingInfo_v3_C::SetTextForMode(EFortInputActionGroup Selection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "SetTextForMode");
Params::GamepadMappingInfo_v3_C_SetTextForMode Parms{};
Parms.Selection = Selection;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GetCustomButtonDataForKey
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FKey Key (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class FName ActionName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText DescText (Parm, OutParm)
void UGamepadMappingInfo_v3_C::GetCustomButtonDataForKey(const struct FKey& Key, class FName* ActionName, class FText* DescText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GetCustomButtonDataForKey");
Params::GamepadMappingInfo_v3_C_GetCustomButtonDataForKey Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
if (ActionName != nullptr)
*ActionName = Parms.ActionName;
if (DescText != nullptr)
*DescText = std::move(Parms.DescText);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.On_Image_LightBox_MouseButtonDown_0
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UGamepadMappingInfo_v3_C::On_Image_LightBox_MouseButtonDown_0(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "On_Image_LightBox_MouseButtonDown_0");
Params::GamepadMappingInfo_v3_C_On_Image_LightBox_MouseButtonDown_0 Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HideEditModeTab
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::HideEditModeTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HideEditModeTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ShowEditModeTab
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::ShowEditModeTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ShowEditModeTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GamepadMappingInfoNavLeft
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::GamepadMappingInfoNavLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GamepadMappingInfoNavLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DoCustomNavigation_0
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// EUINavigation Param_Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UGamepadMappingInfo_v3_C::DoCustomNavigation_0(EUINavigation Param_Navigation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DoCustomNavigation_0");
Params::GamepadMappingInfo_v3_C_DoCustomNavigation_0 Parms{};
Parms.Param_Navigation = Param_Navigation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HideDeadZoneTab
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::HideDeadZoneTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HideDeadZoneTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ShowDeadZoneTab
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadMappingInfo_v3_C::ShowDeadZoneTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ShowDeadZoneTab");
UObject::ProcessEvent(Func, nullptr);
}
}