mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
730 lines
26 KiB
C++
730 lines
26 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GamepadMappingInfo_v3
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#include "Basic.hpp"
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#include "GamepadMappingInfo_v3_classes.hpp"
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#include "GamepadMappingInfo_v3_parameters.hpp"
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namespace SDK
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{
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.CustomKeySelected__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::CustomKeySelected__DelegateSignature(const struct FKey& Key)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "CustomKeySelected__DelegateSignature");
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Params::GamepadMappingInfo_v3_C_CustomKeySelected__DelegateSignature Parms{};
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Parms.Key = std::move(Key);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Image_LightboxClicked__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::Image_LightboxClicked__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Image_LightboxClicked__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.CustomButtonNavLeft__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::CustomButtonNavLeft__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "CustomButtonNavLeft__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ExecuteUbergraph_GamepadMappingInfo_v3
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::ExecuteUbergraph_GamepadMappingInfo_v3(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ExecuteUbergraph_GamepadMappingInfo_v3");
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Params::GamepadMappingInfo_v3_C_ExecuteUbergraph_GamepadMappingInfo_v3 Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadzoneLookResetButtonClicked_Bind
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::DeadzoneLookResetButtonClicked_Bind(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadzoneLookResetButtonClicked_Bind");
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Params::GamepadMappingInfo_v3_C_DeadzoneLookResetButtonClicked_Bind Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadzoneMoveResetButtonClicked_Bind
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::DeadzoneMoveResetButtonClicked_Bind(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadzoneMoveResetButtonClicked_Bind");
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Params::GamepadMappingInfo_v3_C_DeadzoneMoveResetButtonClicked_Bind Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadZoneTabDeselected
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// (BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::DeadZoneTabDeselected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadZoneTabDeselected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DeadZoneTabSelected
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// (BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::DeadZoneTabSelected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DeadZoneTabSelected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.UpdateCustomButtons
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// (BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::UpdateCustomButtons()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "UpdateCustomButtons");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.OnButtonClicked_Bind
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::OnButtonClicked_Bind(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "OnButtonClicked_Bind");
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Params::GamepadMappingInfo_v3_C_OnButtonClicked_Bind Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Update Controller Images
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// (BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::Update_Controller_Images()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Update Controller Images");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.OnLoaded_CDBC1B27496027B96D10BC9A64224F3D
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::OnLoaded_CDBC1B27496027B96D10BC9A64224F3D(class UObject* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "OnLoaded_CDBC1B27496027B96D10BC9A64224F3D");
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Params::GamepadMappingInfo_v3_C_OnLoaded_CDBC1B27496027B96D10BC9A64224F3D Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Update Displayed Mapping
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Platform (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Configuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::Update_Displayed_Mapping(int32 Platform, EFortInputActionGroup Mode, int32 Configuration)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Update Displayed Mapping");
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Params::GamepadMappingInfo_v3_C_Update_Displayed_Mapping Parms{};
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Parms.Platform = Platform;
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Parms.Mode = Mode;
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Parms.Configuration = Configuration;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.OnConfigChanged
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::OnConfigChanged(EFortInputActionGroup Mode, int32 Config)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "OnConfigChanged");
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Params::GamepadMappingInfo_v3_C_OnConfigChanged Parms{};
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Parms.Mode = Mode;
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Parms.Config = Config;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HandleConfigChanged_Athena
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::HandleConfigChanged_Athena(EFortInputActionGroup Mode, int32 Config)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HandleConfigChanged_Athena");
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Params::GamepadMappingInfo_v3_C_HandleConfigChanged_Athena Parms{};
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Parms.Mode = Mode;
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Parms.Config = Config;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HandleConfigChanged
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortInputActionGroup Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::HandleConfigChanged(EFortInputActionGroup Mode, int32 Config)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HandleConfigChanged");
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Params::GamepadMappingInfo_v3_C_HandleConfigChanged Parms{};
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Parms.Mode = Mode;
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Parms.Config = Config;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Handle Config Changed STW Build Mode
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::Handle_Config_Changed_STW_Build_Mode(int32 Config)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Handle Config Changed STW Build Mode");
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Params::GamepadMappingInfo_v3_C_Handle_Config_Changed_STW_Build_Mode Parms{};
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Parms.Config = Config;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Handle Config Changed STW Combat Mode
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::Handle_Config_Changed_STW_Combat_Mode(int32 Config)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Handle Config Changed STW Combat Mode");
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Params::GamepadMappingInfo_v3_C_Handle_Config_Changed_STW_Combat_Mode Parms{};
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Parms.Config = Config;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.Handle Config Changed Hide or Show Unused Text Lines
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::Handle_Config_Changed_Hide_or_Show_Unused_Text_Lines()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "Handle Config Changed Hide or Show Unused Text Lines");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonLabelTextWidgets
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGamepadMappingInfo_v3_C::InitializeListOfButtonLabelTextWidgets()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonLabelTextWidgets");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonTextForSTWCombatProBuild
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class FText> ButtonTextLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UGamepadMappingInfo_v3_C::InitializeListOfButtonTextForSTWCombatProBuild(TArray<class FText>& ButtonTextLabels)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonTextForSTWCombatProBuild");
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Params::GamepadMappingInfo_v3_C_InitializeListOfButtonTextForSTWCombatProBuild Parms{};
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Parms.ButtonTextLabels = std::move(ButtonTextLabels);
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UObject::ProcessEvent(Func, &Parms);
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ButtonTextLabels = std::move(Parms.ButtonTextLabels);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GetDesiredSlateVisibilityForAbilityChordFromTextDisplay
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UTextBlock* TextWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// ESlateVisibility DesiredSlateVisibility (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::GetDesiredSlateVisibilityForAbilityChordFromTextDisplay(class UTextBlock* TextWidget, ESlateVisibility* DesiredSlateVisibility)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GetDesiredSlateVisibilityForAbilityChordFromTextDisplay");
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Params::GamepadMappingInfo_v3_C_GetDesiredSlateVisibilityForAbilityChordFromTextDisplay Parms{};
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Parms.TextWidget = TextWidget;
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UObject::ProcessEvent(Func, &Parms);
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if (DesiredSlateVisibility != nullptr)
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*DesiredSlateVisibility = Parms.DesiredSlateVisibility;
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.SetTextFieldVisibilityForExtraLine
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UTextBlock* TextWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGamepadMappingInfo_v3_C::SetTextFieldVisibilityForExtraLine(class UTextBlock* TextWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "SetTextFieldVisibilityForExtraLine");
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Params::GamepadMappingInfo_v3_C_SetTextFieldVisibilityForExtraLine Parms{};
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Parms.TextWidget = TextWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonTextForSTWCombatProCombat
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class FText> ButtonTextLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UGamepadMappingInfo_v3_C::InitializeListOfButtonTextForSTWCombatProCombat(TArray<class FText>& ButtonTextLabels)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonTextForSTWCombatProCombat");
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|
|
Params::GamepadMappingInfo_v3_C_InitializeListOfButtonTextForSTWCombatProCombat Parms{};
|
|
|
|
Parms.ButtonTextLabels = std::move(ButtonTextLabels);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
ButtonTextLabels = std::move(Parms.ButtonTextLabels);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ClearAllComboTextLines
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadMappingInfo_v3_C::ClearAllComboTextLines()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ClearAllComboTextLines");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GetControllerImage
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class UTexture2D> Texture (Parm, OutParm, HasGetValueTypeHash)
|
|
|
|
void UGamepadMappingInfo_v3_C::GetControllerImage(TSoftObjectPtr<class UTexture2D>* Texture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GetControllerImage");
|
|
|
|
Params::GamepadMappingInfo_v3_C_GetControllerImage Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Texture != nullptr)
|
|
*Texture = Parms.Texture;
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.InitializeListOfButtonTextForSTW_BuilderProBuild
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class FText> ButtonTextLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UGamepadMappingInfo_v3_C::InitializeListOfButtonTextForSTW_BuilderProBuild(TArray<class FText>& ButtonTextLabels)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "InitializeListOfButtonTextForSTW_BuilderProBuild");
|
|
|
|
Params::GamepadMappingInfo_v3_C_InitializeListOfButtonTextForSTW_BuilderProBuild Parms{};
|
|
|
|
Parms.ButtonTextLabels = std::move(ButtonTextLabels);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
ButtonTextLabels = std::move(Parms.ButtonTextLabels);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.SetButtonTextLabelsFromTextArray
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class FText> Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UGamepadMappingInfo_v3_C::SetButtonTextLabelsFromTextArray(TArray<class FText>& Array)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "SetButtonTextLabelsFromTextArray");
|
|
|
|
Params::GamepadMappingInfo_v3_C_SetButtonTextLabelsFromTextArray Parms{};
|
|
|
|
Parms.Array = std::move(Array);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Array = std::move(Parms.Array);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.SetTextForMode
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortInputActionGroup Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGamepadMappingInfo_v3_C::SetTextForMode(EFortInputActionGroup Selection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "SetTextForMode");
|
|
|
|
Params::GamepadMappingInfo_v3_C_SetTextForMode Parms{};
|
|
|
|
Parms.Selection = Selection;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GetCustomButtonDataForKey
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FKey Key (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
// class FName ActionName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FText DescText (Parm, OutParm)
|
|
|
|
void UGamepadMappingInfo_v3_C::GetCustomButtonDataForKey(const struct FKey& Key, class FName* ActionName, class FText* DescText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GetCustomButtonDataForKey");
|
|
|
|
Params::GamepadMappingInfo_v3_C_GetCustomButtonDataForKey Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ActionName != nullptr)
|
|
*ActionName = Parms.ActionName;
|
|
|
|
if (DescText != nullptr)
|
|
*DescText = std::move(Parms.DescText);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.On_Image_LightBox_MouseButtonDown_0
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
|
|
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
|
|
|
|
struct FEventReply UGamepadMappingInfo_v3_C::On_Image_LightBox_MouseButtonDown_0(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "On_Image_LightBox_MouseButtonDown_0");
|
|
|
|
Params::GamepadMappingInfo_v3_C_On_Image_LightBox_MouseButtonDown_0 Parms{};
|
|
|
|
Parms.MyGeometry = std::move(MyGeometry);
|
|
Parms.MouseEvent = std::move(MouseEvent);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HideEditModeTab
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadMappingInfo_v3_C::HideEditModeTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HideEditModeTab");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ShowEditModeTab
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadMappingInfo_v3_C::ShowEditModeTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ShowEditModeTab");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.GamepadMappingInfoNavLeft
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadMappingInfo_v3_C::GamepadMappingInfoNavLeft()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "GamepadMappingInfoNavLeft");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.DoCustomNavigation_0
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EUINavigation Param_Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class UWidget* UGamepadMappingInfo_v3_C::DoCustomNavigation_0(EUINavigation Param_Navigation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "DoCustomNavigation_0");
|
|
|
|
Params::GamepadMappingInfo_v3_C_DoCustomNavigation_0 Parms{};
|
|
|
|
Parms.Param_Navigation = Param_Navigation;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.HideDeadZoneTab
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadMappingInfo_v3_C::HideDeadZoneTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "HideDeadZoneTab");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GamepadMappingInfo_v3.GamepadMappingInfo_v3_C.ShowDeadZoneTab
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadMappingInfo_v3_C::ShowDeadZoneTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadMappingInfo_v3_C", "ShowDeadZoneTab");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|