mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
90 lines
7.4 KiB
C++
90 lines
7.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GamepadKeyTextButton
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "SlateCore_structs.hpp"
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#include "InputCore_structs.hpp"
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#include "FortniteUI_classes.hpp"
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#include "UMG_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass GamepadKeyTextButton.GamepadKeyTextButton_C
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// 0x0150 (0x0C88 - 0x0B38)
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class UGamepadKeyTextButton_C final : public UFortGamepadCustomListItem
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0B38(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UKeybindWidget_C* BoundKey; // 0x0B40(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UBorder* ContentBorder; // 0x0B48(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UFortRichTextBlock* FortRichTextBlock_Desc; // 0x0B50(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UFortRichTextBlock* FortRichTextBlock_NoKey; // 0x0B58(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class USizeBox* SizeBox_Nokey; // 0x0B60(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class FText ButtonText; // 0x0B68(0x0018)(Edit, BlueprintVisible, ExposeOnSpawn)
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struct FSlateBrush IconBrush; // 0x0B80(0x0088)(Edit, BlueprintVisible, ExposeOnSpawn)
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class UClass* ControllerInputStyle; // 0x0C08(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
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struct FDataTableRowHandle ButtonClickAction; // 0x0C10(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
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EHorizontalAlignment ContentAlignment; // 0x0C20(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C21[0x7]; // 0x0C21(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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UMulticastDelegateProperty_ ChangeTheBinding_Button; // 0x0C28(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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class FName ActionNameData; // 0x0C38(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FKey KeyData; // 0x0C40(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash)
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class FText TextData; // 0x0C58(0x0018)(Edit, BlueprintVisible, DisableEditOnInstance)
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struct FKey KeyNone; // 0x0C70(0x0018)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash)
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public:
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void ChangeTheBinding_Button__DelegateSignature(class FName ActionName, const struct FKey& Key);
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void ExecuteUbergraph_GamepadKeyTextButton(int32 EntryPoint);
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void SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo);
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void UpdateButton(class UGamepadKeyTextButton_C* Button);
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void SetDataAndUpdateButton(const struct FKey& Key, const class FText& DescText, class FName ActionName);
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void PreConstruct(bool IsDesignTime);
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void SetData(const struct FKey& Key, const class FText& DescText, class FName ActionName);
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void OnListItemObjectSet(class UObject* ListItemObject);
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void UpdateContentAlignment();
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void SetContentAlignment(EHorizontalAlignment Param_ContentAlignment);
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void SetNonInteractableStyle();
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"GamepadKeyTextButton_C">();
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}
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static class UGamepadKeyTextButton_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGamepadKeyTextButton_C>();
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}
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};
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static_assert(alignof(UGamepadKeyTextButton_C) == 0x000008, "Wrong alignment on UGamepadKeyTextButton_C");
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static_assert(sizeof(UGamepadKeyTextButton_C) == 0x000C88, "Wrong size on UGamepadKeyTextButton_C");
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static_assert(offsetof(UGamepadKeyTextButton_C, UberGraphFrame) == 0x000B38, "Member 'UGamepadKeyTextButton_C::UberGraphFrame' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, BoundKey) == 0x000B40, "Member 'UGamepadKeyTextButton_C::BoundKey' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, ContentBorder) == 0x000B48, "Member 'UGamepadKeyTextButton_C::ContentBorder' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, FortRichTextBlock_Desc) == 0x000B50, "Member 'UGamepadKeyTextButton_C::FortRichTextBlock_Desc' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, FortRichTextBlock_NoKey) == 0x000B58, "Member 'UGamepadKeyTextButton_C::FortRichTextBlock_NoKey' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, SizeBox_Nokey) == 0x000B60, "Member 'UGamepadKeyTextButton_C::SizeBox_Nokey' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, ButtonText) == 0x000B68, "Member 'UGamepadKeyTextButton_C::ButtonText' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, IconBrush) == 0x000B80, "Member 'UGamepadKeyTextButton_C::IconBrush' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, ControllerInputStyle) == 0x000C08, "Member 'UGamepadKeyTextButton_C::ControllerInputStyle' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, ButtonClickAction) == 0x000C10, "Member 'UGamepadKeyTextButton_C::ButtonClickAction' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, ContentAlignment) == 0x000C20, "Member 'UGamepadKeyTextButton_C::ContentAlignment' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, ChangeTheBinding_Button) == 0x000C28, "Member 'UGamepadKeyTextButton_C::ChangeTheBinding_Button' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, ActionNameData) == 0x000C38, "Member 'UGamepadKeyTextButton_C::ActionNameData' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, KeyData) == 0x000C40, "Member 'UGamepadKeyTextButton_C::KeyData' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, TextData) == 0x000C58, "Member 'UGamepadKeyTextButton_C::TextData' has a wrong offset!");
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static_assert(offsetof(UGamepadKeyTextButton_C, KeyNone) == 0x000C70, "Member 'UGamepadKeyTextButton_C::KeyNone' has a wrong offset!");
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}
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