Files
UnrealEvent/Aeon-740/SDK/GE_RestoreControlResistance_0_classes.hpp
2024-10-18 01:01:36 +01:00

38 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GE_RestoreControlResistance_0
#include "Basic.hpp"
#include "GameplayAbilities_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass GE_RestoreControlResistance.GE_RestoreControlResistance_C
// 0x0000 (0x05F0 - 0x05F0)
class GE_RestoreControlResistance_0::UGE_RestoreControlResistance_C final : public UGameplayEffect
{
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"BlueprintGeneratedClass GE_RestoreControlResistance.GE_RestoreControlResistance_C", true, "GE_RestoreControlResistance_C">();
}
static class GE_RestoreControlResistance_0::UGE_RestoreControlResistance_C* GetDefaultObj()
{
return GetDefaultObjImpl<GE_RestoreControlResistance_0::UGE_RestoreControlResistance_C>();
}
};
static_assert(alignof(GE_RestoreControlResistance_0::UGE_RestoreControlResistance_C) == 0x000008, "Wrong alignment on GE_RestoreControlResistance_0::UGE_RestoreControlResistance_C");
static_assert(sizeof(GE_RestoreControlResistance_0::UGE_RestoreControlResistance_C) == 0x0005F0, "Wrong size on GE_RestoreControlResistance_0::UGE_RestoreControlResistance_C");
}