Files
UnrealEvent/Aeon-740/SDK/GE_Damage_Explosive_NoLineOfSight_classes.hpp
2024-10-18 01:01:36 +01:00

38 lines
994 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GE_Damage_Explosive_NoLineOfSight
#include "Basic.hpp"
#include "GE_Ranged_GenericDamage_Explosive_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass GE_Damage_Explosive_NoLineOfSight.GE_Damage_Explosive_NoLineOfSight_C
// 0x0000 (0x05F0 - 0x05F0)
class UGE_Damage_Explosive_NoLineOfSight_C final : public UGE_Ranged_GenericDamage_Explosive_C
{
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"GE_Damage_Explosive_NoLineOfSight_C">();
}
static class UGE_Damage_Explosive_NoLineOfSight_C* GetDefaultObj()
{
return GetDefaultObjImpl<UGE_Damage_Explosive_NoLineOfSight_C>();
}
};
static_assert(alignof(UGE_Damage_Explosive_NoLineOfSight_C) == 0x000008, "Wrong alignment on UGE_Damage_Explosive_NoLineOfSight_C");
static_assert(sizeof(UGE_Damage_Explosive_NoLineOfSight_C) == 0x0005F0, "Wrong size on UGE_Damage_Explosive_NoLineOfSight_C");
}