Files
UnrealEvent/Aeon-740/SDK/GE_CutsceneInvuln_classes.hpp
2024-10-18 01:01:36 +01:00

38 lines
781 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GE_CutsceneInvuln
#include "Basic.hpp"
#include "GameplayAbilities_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass GE_CutsceneInvuln.GE_CutsceneInvuln_C
// 0x0000 (0x05F0 - 0x05F0)
class UGE_CutsceneInvuln_C final : public UGameplayEffect
{
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"GE_CutsceneInvuln_C">();
}
static class UGE_CutsceneInvuln_C* GetDefaultObj()
{
return GetDefaultObjImpl<UGE_CutsceneInvuln_C>();
}
};
static_assert(alignof(UGE_CutsceneInvuln_C) == 0x000008, "Wrong alignment on UGE_CutsceneInvuln_C");
static_assert(sizeof(UGE_CutsceneInvuln_C) == 0x0005F0, "Wrong size on UGE_CutsceneInvuln_C");
}