Files
UnrealEvent/Aeon-740/SDK/GC_Perk_BassSolo_Active_classes.hpp
2024-10-18 01:01:36 +01:00

50 lines
1.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GC_Perk_BassSolo_Active
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass GC_Perk_BassSolo_Active.GC_Perk_BassSolo_Active_C
// 0x0008 (0x0888 - 0x0880)
class AGC_Perk_BassSolo_Active_C final : public AFortGameplayCueNotify_Loop
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0880(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
public:
void ExecuteUbergraph_GC_Perk_BassSolo_Active(int32 EntryPoint);
void OnRemoval(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance);
void OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents);
void ReceiveBeginPlay();
void UserConstructionScript();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"GC_Perk_BassSolo_Active_C">();
}
static class AGC_Perk_BassSolo_Active_C* GetDefaultObj()
{
return GetDefaultObjImpl<AGC_Perk_BassSolo_Active_C>();
}
};
static_assert(alignof(AGC_Perk_BassSolo_Active_C) == 0x000008, "Wrong alignment on AGC_Perk_BassSolo_Active_C");
static_assert(sizeof(AGC_Perk_BassSolo_Active_C) == 0x000888, "Wrong size on AGC_Perk_BassSolo_Active_C");
static_assert(offsetof(AGC_Perk_BassSolo_Active_C, UberGraphFrame) == 0x000880, "Member 'AGC_Perk_BassSolo_Active_C::UberGraphFrame' has a wrong offset!");
}