Files
UnrealEvent/Aeon-740/SDK/GC_Husk_Slow_functions.cpp
2024-10-18 01:01:36 +01:00

223 lines
6.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GC_Husk_Slow
#include "Basic.hpp"
#include "GC_Husk_Slow_classes.hpp"
#include "GC_Husk_Slow_parameters.hpp"
namespace SDK
{
// Function GC_Husk_Slow.GC_Husk_Slow_C.ExecuteUbergraph_GC_Husk_Slow
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Husk_Slow_C::ExecuteUbergraph_GC_Husk_Slow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "ExecuteUbergraph_GC_Husk_Slow");
Params::GC_Husk_Slow_C_ExecuteUbergraph_GC_Husk_Slow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.Cuff_Unlocked
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// ETimelineDirection TimelineDirection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Husk_Slow_C::Cuff_Unlocked(ETimelineDirection TimelineDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "Cuff_Unlocked");
Params::GC_Husk_Slow_C_Cuff_Unlocked Parms{};
Parms.TimelineDirection = TimelineDirection;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffRemoved
// (BlueprintCallable, BlueprintEvent)
void AGC_Husk_Slow_C::CuffRemoved()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "CuffRemoved");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.Cuff_Locked
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// ETimelineDirection TimelineDirection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Husk_Slow_C::Cuff_Locked(ETimelineDirection TimelineDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "Cuff_Locked");
Params::GC_Husk_Slow_C_Cuff_Locked Parms{};
Parms.TimelineDirection = TimelineDirection;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLinkLock
// (BlueprintCallable, BlueprintEvent)
void AGC_Husk_Slow_C::CuffLinkLock()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLinkLock");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Husk_Slow_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "ReceiveTick");
Params::GC_Husk_Slow_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.K2_HandleGameplayCue
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AGC_Husk_Slow_C::K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "K2_HandleGameplayCue");
Params::GC_Husk_Slow_C_K2_HandleGameplayCue Parms{};
Parms.MyTarget = MyTarget;
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__Close_Event__EventFunc
// (BlueprintEvent)
void AGC_Husk_Slow_C::CuffLock__Close_Event__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__Close_Event__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__Open_Event__EventFunc
// (BlueprintEvent)
void AGC_Husk_Slow_C::CuffLock__Open_Event__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__Open_Event__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__UpdateFunc
// (BlueprintEvent)
void AGC_Husk_Slow_C::CuffLock__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__FinishedFunc
// (BlueprintEvent)
void AGC_Husk_Slow_C::CuffLock__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Husk_Slow.GC_Husk_Slow_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGC_Husk_Slow_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Husk_Slow_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}