mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
223 lines
6.2 KiB
C++
223 lines
6.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GC_Husk_Slow
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#include "Basic.hpp"
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#include "GC_Husk_Slow_classes.hpp"
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#include "GC_Husk_Slow_parameters.hpp"
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namespace SDK
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{
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// Function GC_Husk_Slow.GC_Husk_Slow_C.ExecuteUbergraph_GC_Husk_Slow
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Husk_Slow_C::ExecuteUbergraph_GC_Husk_Slow(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "ExecuteUbergraph_GC_Husk_Slow");
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Params::GC_Husk_Slow_C_ExecuteUbergraph_GC_Husk_Slow Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.Cuff_Unlocked
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// ETimelineDirection TimelineDirection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Husk_Slow_C::Cuff_Unlocked(ETimelineDirection TimelineDirection)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "Cuff_Unlocked");
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Params::GC_Husk_Slow_C_Cuff_Unlocked Parms{};
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Parms.TimelineDirection = TimelineDirection;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffRemoved
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// (BlueprintCallable, BlueprintEvent)
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void AGC_Husk_Slow_C::CuffRemoved()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "CuffRemoved");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.Cuff_Locked
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// ETimelineDirection TimelineDirection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Husk_Slow_C::Cuff_Locked(ETimelineDirection TimelineDirection)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "Cuff_Locked");
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Params::GC_Husk_Slow_C_Cuff_Locked Parms{};
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Parms.TimelineDirection = TimelineDirection;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLinkLock
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// (BlueprintCallable, BlueprintEvent)
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void AGC_Husk_Slow_C::CuffLinkLock()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLinkLock");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Husk_Slow_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "ReceiveTick");
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Params::GC_Husk_Slow_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.K2_HandleGameplayCue
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AGC_Husk_Slow_C::K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "K2_HandleGameplayCue");
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Params::GC_Husk_Slow_C_K2_HandleGameplayCue Parms{};
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Parms.MyTarget = MyTarget;
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__Close_Event__EventFunc
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// (BlueprintEvent)
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void AGC_Husk_Slow_C::CuffLock__Close_Event__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__Close_Event__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__Open_Event__EventFunc
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// (BlueprintEvent)
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void AGC_Husk_Slow_C::CuffLock__Open_Event__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__Open_Event__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__UpdateFunc
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// (BlueprintEvent)
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void AGC_Husk_Slow_C::CuffLock__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.CuffLock__FinishedFunc
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// (BlueprintEvent)
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void AGC_Husk_Slow_C::CuffLock__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "CuffLock__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Husk_Slow.GC_Husk_Slow_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGC_Husk_Slow_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Husk_Slow_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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