mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
164 lines
5.5 KiB
C++
164 lines
5.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GC_Athena_Storm_Bus
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#include "Basic.hpp"
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#include "GC_Athena_Storm_Bus_classes.hpp"
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#include "GC_Athena_Storm_Bus_parameters.hpp"
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namespace SDK
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{
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.ExecuteUbergraph_GC_Athena_Storm_Bus
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_Storm_Bus_C::ExecuteUbergraph_GC_Athena_Storm_Bus(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "ExecuteUbergraph_GC_Athena_Storm_Bus");
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Params::GC_Athena_Storm_Bus_C_ExecuteUbergraph_GC_Athena_Storm_Bus Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Play Lightning Flash Audio
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_Storm_Bus_C::Play_Lightning_Flash_Audio(const struct FVector& Location)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Play Lightning Flash Audio");
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Params::GC_Athena_Storm_Bus_C_Play_Lightning_Flash_Audio Parms{};
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Parms.Location = std::move(Location);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.OnLoopingStart
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void AGC_Athena_Storm_Bus_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "OnLoopingStart");
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Params::GC_Athena_Storm_Bus_C_OnLoopingStart Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.StartRandomLightningFlashes
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// (BlueprintCallable, BlueprintEvent)
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void AGC_Athena_Storm_Bus_C::StartRandomLightningFlashes()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "StartRandomLightningFlashes");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Lightining Flash__UpdateFunc
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// (BlueprintEvent)
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void AGC_Athena_Storm_Bus_C::Lightining_Flash__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Lightining Flash__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Lightining Flash__FinishedFunc
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// (BlueprintEvent)
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void AGC_Athena_Storm_Bus_C::Lightining_Flash__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Lightining Flash__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGC_Athena_Storm_Bus_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Get Location in Circle XY
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FVector LocationLocalSpace (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_Storm_Bus_C::Get_Location_in_Circle_XY(struct FVector* LocationLocalSpace)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Get Location in Circle XY");
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Params::GC_Athena_Storm_Bus_C_Get_Location_in_Circle_XY Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (LocationLocalSpace != nullptr)
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*LocationLocalSpace = std::move(Parms.LocationLocalSpace);
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}
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}
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