Files
UnrealEvent/Aeon-740/SDK/GC_Athena_Storm_Bus_functions.cpp
2024-10-18 01:01:36 +01:00

164 lines
5.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GC_Athena_Storm_Bus
#include "Basic.hpp"
#include "GC_Athena_Storm_Bus_classes.hpp"
#include "GC_Athena_Storm_Bus_parameters.hpp"
namespace SDK
{
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.ExecuteUbergraph_GC_Athena_Storm_Bus
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_Storm_Bus_C::ExecuteUbergraph_GC_Athena_Storm_Bus(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "ExecuteUbergraph_GC_Athena_Storm_Bus");
Params::GC_Athena_Storm_Bus_C_ExecuteUbergraph_GC_Athena_Storm_Bus Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Play Lightning Flash Audio
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_Storm_Bus_C::Play_Lightning_Flash_Audio(const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Play Lightning Flash Audio");
Params::GC_Athena_Storm_Bus_C_Play_Lightning_Flash_Audio Parms{};
Parms.Location = std::move(Location);
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.OnLoopingStart
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void AGC_Athena_Storm_Bus_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "OnLoopingStart");
Params::GC_Athena_Storm_Bus_C_OnLoopingStart Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.StartRandomLightningFlashes
// (BlueprintCallable, BlueprintEvent)
void AGC_Athena_Storm_Bus_C::StartRandomLightningFlashes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "StartRandomLightningFlashes");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Lightining Flash__UpdateFunc
// (BlueprintEvent)
void AGC_Athena_Storm_Bus_C::Lightining_Flash__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Lightining Flash__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Lightining Flash__FinishedFunc
// (BlueprintEvent)
void AGC_Athena_Storm_Bus_C::Lightining_Flash__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Lightining Flash__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGC_Athena_Storm_Bus_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_Storm_Bus.GC_Athena_Storm_Bus_C.Get Location in Circle XY
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector LocationLocalSpace (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_Storm_Bus_C::Get_Location_in_Circle_XY(struct FVector* LocationLocalSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_Storm_Bus_C", "Get Location in Circle XY");
Params::GC_Athena_Storm_Bus_C_Get_Location_in_Circle_XY Parms{};
UObject::ProcessEvent(Func, &Parms);
if (LocationLocalSpace != nullptr)
*LocationLocalSpace = std::move(Parms.LocationLocalSpace);
}
}