Files
UnrealEvent/Aeon-740/SDK/GC_Athena_OutsideSafeZone_functions.cpp
2024-10-18 01:01:36 +01:00

262 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GC_Athena_OutsideSafeZone
#include "Basic.hpp"
#include "GC_Athena_OutsideSafeZone_classes.hpp"
#include "GC_Athena_OutsideSafeZone_parameters.hpp"
namespace SDK
{
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.ExecuteUbergraph_GC_Athena_OutsideSafeZone
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_OutsideSafeZone_C::ExecuteUbergraph_GC_Athena_OutsideSafeZone(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "ExecuteUbergraph_GC_Athena_OutsideSafeZone");
Params::GC_Athena_OutsideSafeZone_C_ExecuteUbergraph_GC_Athena_OutsideSafeZone Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnApplication
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_OutsideSafeZone_C::OnApplication(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnApplication");
Params::GC_Athena_OutsideSafeZone_C_OnApplication Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
Parms.BurstDecalInstance = BurstDecalInstance;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnRemoval
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_OutsideSafeZone_C::OnRemoval(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnRemoval");
Params::GC_Athena_OutsideSafeZone_C_OnRemoval Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
Parms.BurstDecalInstance = BurstDecalInstance;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnLoopingStart
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void AGC_Athena_OutsideSafeZone_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnLoopingStart");
Params::GC_Athena_OutsideSafeZone_C_OnLoopingStart Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_1__UpdateFunc
// (BlueprintEvent)
void AGC_Athena_OutsideSafeZone_C::Timeline_1__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_1__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_1__FinishedFunc
// (BlueprintEvent)
void AGC_Athena_OutsideSafeZone_C::Timeline_1__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_1__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AGC_Athena_OutsideSafeZone_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AGC_Athena_OutsideSafeZone_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGC_Athena_OutsideSafeZone_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnExecute
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGC_Athena_OutsideSafeZone_C::OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnExecute");
Params::GC_Athena_OutsideSafeZone_C_OnExecute Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.AddStormAudio
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerPawn_Athena_C* PlayerPawnAthena (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_OutsideSafeZone_C::AddStormAudio(class APlayerPawn_Athena_C* PlayerPawnAthena)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "AddStormAudio");
Params::GC_Athena_OutsideSafeZone_C_AddStormAudio Parms{};
Parms.PlayerPawnAthena = PlayerPawnAthena;
UObject::ProcessEvent(Func, &Parms);
}
// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.RemoveStormAudio
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerPawn_Athena_C* PlayerPawnAthena (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGC_Athena_OutsideSafeZone_C::RemoveStormAudio(class APlayerPawn_Athena_C* PlayerPawnAthena)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "RemoveStormAudio");
Params::GC_Athena_OutsideSafeZone_C_RemoveStormAudio Parms{};
Parms.PlayerPawnAthena = PlayerPawnAthena;
UObject::ProcessEvent(Func, &Parms);
}
}