mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
262 lines
12 KiB
C++
262 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GC_Athena_OutsideSafeZone
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#include "Basic.hpp"
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#include "GC_Athena_OutsideSafeZone_classes.hpp"
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#include "GC_Athena_OutsideSafeZone_parameters.hpp"
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namespace SDK
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{
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.ExecuteUbergraph_GC_Athena_OutsideSafeZone
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_OutsideSafeZone_C::ExecuteUbergraph_GC_Athena_OutsideSafeZone(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "ExecuteUbergraph_GC_Athena_OutsideSafeZone");
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Params::GC_Athena_OutsideSafeZone_C_ExecuteUbergraph_GC_Athena_OutsideSafeZone Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnApplication
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_OutsideSafeZone_C::OnApplication(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnApplication");
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Params::GC_Athena_OutsideSafeZone_C_OnApplication Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
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Parms.BurstDecalInstance = BurstDecalInstance;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnRemoval
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_OutsideSafeZone_C::OnRemoval(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnRemoval");
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Params::GC_Athena_OutsideSafeZone_C_OnRemoval Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
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Parms.BurstDecalInstance = BurstDecalInstance;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnLoopingStart
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void AGC_Athena_OutsideSafeZone_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnLoopingStart");
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Params::GC_Athena_OutsideSafeZone_C_OnLoopingStart Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_1__UpdateFunc
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// (BlueprintEvent)
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void AGC_Athena_OutsideSafeZone_C::Timeline_1__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_1__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_1__FinishedFunc
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// (BlueprintEvent)
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void AGC_Athena_OutsideSafeZone_C::Timeline_1__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_1__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_0__UpdateFunc
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// (BlueprintEvent)
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void AGC_Athena_OutsideSafeZone_C::Timeline_0__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_0__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.Timeline_0__FinishedFunc
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// (BlueprintEvent)
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void AGC_Athena_OutsideSafeZone_C::Timeline_0__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "Timeline_0__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGC_Athena_OutsideSafeZone_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.OnExecute
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGC_Athena_OutsideSafeZone_C::OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "OnExecute");
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Params::GC_Athena_OutsideSafeZone_C_OnExecute Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.AddStormAudio
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerPawn_Athena_C* PlayerPawnAthena (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_OutsideSafeZone_C::AddStormAudio(class APlayerPawn_Athena_C* PlayerPawnAthena)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "AddStormAudio");
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Params::GC_Athena_OutsideSafeZone_C_AddStormAudio Parms{};
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Parms.PlayerPawnAthena = PlayerPawnAthena;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GC_Athena_OutsideSafeZone.GC_Athena_OutsideSafeZone_C.RemoveStormAudio
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerPawn_Athena_C* PlayerPawnAthena (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGC_Athena_OutsideSafeZone_C::RemoveStormAudio(class APlayerPawn_Athena_C* PlayerPawnAthena)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GC_Athena_OutsideSafeZone_C", "RemoveStormAudio");
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Params::GC_Athena_OutsideSafeZone_C_RemoveStormAudio Parms{};
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Parms.PlayerPawnAthena = PlayerPawnAthena;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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