mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
51 lines
2.4 KiB
C++
51 lines
2.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_RiftSpawnFiend
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#include "Basic.hpp"
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#include "GCN_RiftSpawnFiend_classes.hpp"
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#include "GCN_RiftSpawnFiend_parameters.hpp"
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namespace SDK
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{
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// Function GCN_RiftSpawnFiend.GCN_RiftSpawnFiend_C.OnBurst
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGCN_RiftSpawnFiend_C::OnBurst(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_RiftSpawnFiend_C", "OnBurst");
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Params::GCN_RiftSpawnFiend_C_OnBurst Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
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Parms.BurstDecalInstance = BurstDecalInstance;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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