mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_Outlander_GroundWave_Punch
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#include "Basic.hpp"
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#include "GCN_Outlander_GroundWave_Punch_classes.hpp"
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#include "GCN_Outlander_GroundWave_Punch_parameters.hpp"
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namespace SDK
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{
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// Function GCN_Outlander_GroundWave_Punch.GCN_Outlander_GroundWave_Punch_C.OnExecute
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UGCN_Outlander_GroundWave_Punch_C::OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Outlander_GroundWave_Punch_C", "OnExecute");
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Params::GCN_Outlander_GroundWave_Punch_C_OnExecute Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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