Files
UnrealEvent/Aeon-740/SDK/GCN_MiniBoss_functions.cpp
2024-10-18 01:01:36 +01:00

173 lines
5.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_MiniBoss
#include "Basic.hpp"
#include "GCN_MiniBoss_classes.hpp"
#include "GCN_MiniBoss_parameters.hpp"
namespace SDK
{
// Function GCN_MiniBoss.GCN_MiniBoss_C.ExecuteUbergraph_GCN_MiniBoss
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_MiniBoss_C::ExecuteUbergraph_GCN_MiniBoss(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "ExecuteUbergraph_GCN_MiniBoss");
Params::GCN_MiniBoss_C_ExecuteUbergraph_GCN_MiniBoss Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_MiniBoss.GCN_MiniBoss_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AGCN_MiniBoss_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_MiniBoss.GCN_MiniBoss_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_MiniBoss_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_MiniBoss.GCN_MiniBoss_C.SetMiniBossGCNColors
// (Public, BlueprintCallable, BlueprintEvent)
void AGCN_MiniBoss_C::SetMiniBossGCNColors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "SetMiniBossGCNColors");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_MiniBoss.GCN_MiniBoss_C.OnRemove
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCN_MiniBoss_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "OnRemove");
Params::GCN_MiniBoss_C_OnRemove Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GCN_MiniBoss.GCN_MiniBoss_C.OnActive
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCN_MiniBoss_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "OnActive");
Params::GCN_MiniBoss_C_OnActive Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GCN_MiniBoss.GCN_MiniBoss_C.OverwriteElementalParticles
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AEnemyPawn_Parent_C* Enemy_Pawn_Parent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_MiniBoss_C::OverwriteElementalParticles(class AEnemyPawn_Parent_C* Enemy_Pawn_Parent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "OverwriteElementalParticles");
Params::GCN_MiniBoss_C_OverwriteElementalParticles Parms{};
Parms.Enemy_Pawn_Parent = Enemy_Pawn_Parent;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_MiniBoss.GCN_MiniBoss_C.SetMiniBossVisibility
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Visible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AGCN_MiniBoss_C::SetMiniBossVisibility(bool Visible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_MiniBoss_C", "SetMiniBossVisibility");
Params::GCN_MiniBoss_C_SetMiniBossVisibility Parms{};
Parms.Visible = Visible;
UObject::ProcessEvent(Func, &Parms);
}
}