mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-03 12:13:40 +00:00
173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_MiniBoss
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#include "Basic.hpp"
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#include "GCN_MiniBoss_classes.hpp"
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#include "GCN_MiniBoss_parameters.hpp"
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namespace SDK
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{
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// Function GCN_MiniBoss.GCN_MiniBoss_C.ExecuteUbergraph_GCN_MiniBoss
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_MiniBoss_C::ExecuteUbergraph_GCN_MiniBoss(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "ExecuteUbergraph_GCN_MiniBoss");
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Params::GCN_MiniBoss_C_ExecuteUbergraph_GCN_MiniBoss Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_MiniBoss.GCN_MiniBoss_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AGCN_MiniBoss_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_MiniBoss.GCN_MiniBoss_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCN_MiniBoss_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_MiniBoss.GCN_MiniBoss_C.SetMiniBossGCNColors
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// (Public, BlueprintCallable, BlueprintEvent)
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void AGCN_MiniBoss_C::SetMiniBossGCNColors()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "SetMiniBossGCNColors");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_MiniBoss.GCN_MiniBoss_C.OnRemove
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCN_MiniBoss_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "OnRemove");
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Params::GCN_MiniBoss_C_OnRemove Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GCN_MiniBoss.GCN_MiniBoss_C.OnActive
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCN_MiniBoss_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "OnActive");
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Params::GCN_MiniBoss_C_OnActive Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GCN_MiniBoss.GCN_MiniBoss_C.OverwriteElementalParticles
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AEnemyPawn_Parent_C* Enemy_Pawn_Parent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_MiniBoss_C::OverwriteElementalParticles(class AEnemyPawn_Parent_C* Enemy_Pawn_Parent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "OverwriteElementalParticles");
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Params::GCN_MiniBoss_C_OverwriteElementalParticles Parms{};
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Parms.Enemy_Pawn_Parent = Enemy_Pawn_Parent;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_MiniBoss.GCN_MiniBoss_C.SetMiniBossVisibility
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Visible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AGCN_MiniBoss_C::SetMiniBossVisibility(bool Visible)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_MiniBoss_C", "SetMiniBossVisibility");
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Params::GCN_MiniBoss_C_SetMiniBossVisibility Parms{};
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Parms.Visible = Visible;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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