mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_Loop_SmokeBombShroud
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#include "Basic.hpp"
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#include "GCN_Loop_SmokeBombShroud_classes.hpp"
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#include "GCN_Loop_SmokeBombShroud_parameters.hpp"
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namespace SDK
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{
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// Function GCN_Loop_SmokeBombShroud.GCN_Loop_SmokeBombShroud_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCN_Loop_SmokeBombShroud_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_SmokeBombShroud_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Loop_SmokeBombShroud.GCN_Loop_SmokeBombShroud_C.GetSkeletalMeshes
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// (Public, BlueprintCallable, BlueprintEvent)
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void AGCN_Loop_SmokeBombShroud_C::GetSkeletalMeshes()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_SmokeBombShroud_C", "GetSkeletalMeshes");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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