Files
UnrealEvent/Aeon-740/SDK/GCN_Loop_SmokeBombShroud_functions.cpp
2024-10-18 01:01:36 +01:00

49 lines
1.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_Loop_SmokeBombShroud
#include "Basic.hpp"
#include "GCN_Loop_SmokeBombShroud_classes.hpp"
#include "GCN_Loop_SmokeBombShroud_parameters.hpp"
namespace SDK
{
// Function GCN_Loop_SmokeBombShroud.GCN_Loop_SmokeBombShroud_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_Loop_SmokeBombShroud_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_SmokeBombShroud_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Loop_SmokeBombShroud.GCN_Loop_SmokeBombShroud_C.GetSkeletalMeshes
// (Public, BlueprintCallable, BlueprintEvent)
void AGCN_Loop_SmokeBombShroud_C::GetSkeletalMeshes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_SmokeBombShroud_C", "GetSkeletalMeshes");
UObject::ProcessEvent(Func, nullptr);
}
}