Files
UnrealEvent/Aeon-740/SDK/GCN_Loop_Ice_Feet_Environmental_functions.cpp
2024-10-18 01:01:36 +01:00

249 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_Loop_Ice_Feet_Environmental
#include "Basic.hpp"
#include "GCN_Loop_Ice_Feet_Environmental_classes.hpp"
#include "GCN_Loop_Ice_Feet_Environmental_parameters.hpp"
namespace SDK
{
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Loop_Ice_Feet_Environmental_C::ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental");
Params::GCN_Loop_Ice_Feet_Environmental_C_ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.ReceiveHit
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* MyComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* Other (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bSelfMoved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector HitNormal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector NormalImpulse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void AGCN_Loop_Ice_Feet_Environmental_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "ReceiveHit");
Params::GCN_Loop_Ice_Feet_Environmental_C_ReceiveHit Parms{};
Parms.MyComp = MyComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.bSelfMoved = bSelfMoved;
Parms.HitLocation = std::move(HitLocation);
Parms.HitNormal = std::move(HitNormal);
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Target Pawn Movement Mode Changed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class ACharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EMovementMode PrevMovementMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// uint8 PreviousCustomMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Loop_Ice_Feet_Environmental_C::On_Target_Pawn_Movement_Mode_Changed(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Target Pawn Movement Mode Changed");
Params::GCN_Loop_Ice_Feet_Environmental_C_On_Target_Pawn_Movement_Mode_Changed Parms{};
Parms.Character = Character;
Parms.PrevMovementMode = PrevMovementMode;
Parms.PreviousCustomMode = PreviousCustomMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.OnLoopingStart
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void AGCN_Loop_Ice_Feet_Environmental_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "OnLoopingStart");
Params::GCN_Loop_Ice_Feet_Environmental_C_OnLoopingStart Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Target Pawn Landed
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void AGCN_Loop_Ice_Feet_Environmental_C::On_Target_Pawn_Landed(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Target Pawn Landed");
Params::GCN_Loop_Ice_Feet_Environmental_C_On_Target_Pawn_Landed Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Loop_Ice_Feet_Environmental_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "ReceiveTick");
Params::GCN_Loop_Ice_Feet_Environmental_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Target Pawn Hit Event
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* SelfActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector NormalImpulse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void AGCN_Loop_Ice_Feet_Environmental_C::On_Target_Pawn_Hit_Event(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Target Pawn Hit Event");
Params::GCN_Loop_Ice_Feet_Environmental_C_On_Target_Pawn_Hit_Event Parms{};
Parms.SelfActor = SelfActor;
Parms.OtherActor = OtherActor;
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Player Step
// (BlueprintCallable, BlueprintEvent)
void AGCN_Loop_Ice_Feet_Environmental_C::On_Player_Step()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Player Step");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.OnRemoval
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Loop_Ice_Feet_Environmental_C::OnRemoval(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "OnRemoval");
Params::GCN_Loop_Ice_Feet_Environmental_C_OnRemoval Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
Parms.BurstDecalInstance = BurstDecalInstance;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_Loop_Ice_Feet_Environmental_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}