mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
249 lines
13 KiB
C++
249 lines
13 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_Loop_Ice_Feet_Environmental
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#include "Basic.hpp"
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#include "GCN_Loop_Ice_Feet_Environmental_classes.hpp"
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#include "GCN_Loop_Ice_Feet_Environmental_parameters.hpp"
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namespace SDK
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{
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Loop_Ice_Feet_Environmental_C::ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental");
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Params::GCN_Loop_Ice_Feet_Environmental_C_ExecuteUbergraph_GCN_Loop_Ice_Feet_Environmental Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.ReceiveHit
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* MyComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* Other (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bSelfMoved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector HitNormal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector NormalImpulse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void AGCN_Loop_Ice_Feet_Environmental_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "ReceiveHit");
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Params::GCN_Loop_Ice_Feet_Environmental_C_ReceiveHit Parms{};
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Parms.MyComp = MyComp;
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Parms.Other = Other;
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Parms.OtherComp = OtherComp;
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Parms.bSelfMoved = bSelfMoved;
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Parms.HitLocation = std::move(HitLocation);
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Parms.HitNormal = std::move(HitNormal);
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Target Pawn Movement Mode Changed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ACharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EMovementMode PrevMovementMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// uint8 PreviousCustomMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Loop_Ice_Feet_Environmental_C::On_Target_Pawn_Movement_Mode_Changed(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Target Pawn Movement Mode Changed");
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Params::GCN_Loop_Ice_Feet_Environmental_C_On_Target_Pawn_Movement_Mode_Changed Parms{};
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Parms.Character = Character;
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Parms.PrevMovementMode = PrevMovementMode;
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Parms.PreviousCustomMode = PreviousCustomMode;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.OnLoopingStart
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void AGCN_Loop_Ice_Feet_Environmental_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "OnLoopingStart");
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Params::GCN_Loop_Ice_Feet_Environmental_C_OnLoopingStart Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Target Pawn Landed
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void AGCN_Loop_Ice_Feet_Environmental_C::On_Target_Pawn_Landed(const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Target Pawn Landed");
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Params::GCN_Loop_Ice_Feet_Environmental_C_On_Target_Pawn_Landed Parms{};
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Loop_Ice_Feet_Environmental_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "ReceiveTick");
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Params::GCN_Loop_Ice_Feet_Environmental_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Target Pawn Hit Event
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* SelfActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector NormalImpulse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void AGCN_Loop_Ice_Feet_Environmental_C::On_Target_Pawn_Hit_Event(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Target Pawn Hit Event");
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Params::GCN_Loop_Ice_Feet_Environmental_C_On_Target_Pawn_Hit_Event Parms{};
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Parms.SelfActor = SelfActor;
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Parms.OtherActor = OtherActor;
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.On Player Step
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// (BlueprintCallable, BlueprintEvent)
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void AGCN_Loop_Ice_Feet_Environmental_C::On_Player_Step()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "On Player Step");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.OnRemoval
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Loop_Ice_Feet_Environmental_C::OnRemoval(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "OnRemoval");
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Params::GCN_Loop_Ice_Feet_Environmental_C_OnRemoval Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
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Parms.BurstDecalInstance = BurstDecalInstance;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Loop_Ice_Feet_Environmental.GCN_Loop_Ice_Feet_Environmental_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCN_Loop_Ice_Feet_Environmental_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Loop_Ice_Feet_Environmental_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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