Files
UnrealEvent/Aeon-740/SDK/GCN_GAB_Taker_TRV_SoulDrain_functions.cpp
2024-10-18 01:01:36 +01:00

104 lines
3.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_GAB_Taker_TRV_SoulDrain
#include "Basic.hpp"
#include "GCN_GAB_Taker_TRV_SoulDrain_classes.hpp"
#include "GCN_GAB_Taker_TRV_SoulDrain_parameters.hpp"
namespace SDK
{
// Function GCN_GAB_Taker_TRV_SoulDrain.GCN_GAB_Taker_TRV_SoulDrain_C.ExecuteUbergraph_GCN_GAB_Taker_TRV_SoulDrain
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_GAB_Taker_TRV_SoulDrain_C::ExecuteUbergraph_GCN_GAB_Taker_TRV_SoulDrain(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_GAB_Taker_TRV_SoulDrain_C", "ExecuteUbergraph_GCN_GAB_Taker_TRV_SoulDrain");
Params::GCN_GAB_Taker_TRV_SoulDrain_C_ExecuteUbergraph_GCN_GAB_Taker_TRV_SoulDrain Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_GAB_Taker_TRV_SoulDrain.GCN_GAB_Taker_TRV_SoulDrain_C.K2_HandleGameplayCue
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AGCN_GAB_Taker_TRV_SoulDrain_C::K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_GAB_Taker_TRV_SoulDrain_C", "K2_HandleGameplayCue");
Params::GCN_GAB_Taker_TRV_SoulDrain_C_K2_HandleGameplayCue Parms{};
Parms.MyTarget = MyTarget;
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_GAB_Taker_TRV_SoulDrain.GCN_GAB_Taker_TRV_SoulDrain_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_GAB_Taker_TRV_SoulDrain_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_GAB_Taker_TRV_SoulDrain_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_GAB_Taker_TRV_SoulDrain.GCN_GAB_Taker_TRV_SoulDrain_C.OnExecute
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCN_GAB_Taker_TRV_SoulDrain_C::OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_GAB_Taker_TRV_SoulDrain_C", "OnExecute");
Params::GCN_GAB_Taker_TRV_SoulDrain_C_OnExecute Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}