Files
UnrealEvent/Aeon-740/SDK/GCN_Commando_InAPinch_functions.cpp
2024-10-18 01:01:36 +01:00

79 lines
2.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_Commando_InAPinch
#include "Basic.hpp"
#include "GCN_Commando_InAPinch_classes.hpp"
#include "GCN_Commando_InAPinch_parameters.hpp"
namespace SDK
{
// Function GCN_Commando_InAPinch.GCN_Commando_InAPinch_C.ExecuteUbergraph_GCN_Commando_InAPinch
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Commando_InAPinch_C::ExecuteUbergraph_GCN_Commando_InAPinch(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Commando_InAPinch_C", "ExecuteUbergraph_GCN_Commando_InAPinch");
Params::GCN_Commando_InAPinch_C_ExecuteUbergraph_GCN_Commando_InAPinch Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Commando_InAPinch.GCN_Commando_InAPinch_C.K2_HandleGameplayCue
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AGCN_Commando_InAPinch_C::K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Commando_InAPinch_C", "K2_HandleGameplayCue");
Params::GCN_Commando_InAPinch_C_K2_HandleGameplayCue Parms{};
Parms.MyTarget = MyTarget;
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Commando_InAPinch.GCN_Commando_InAPinch_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_Commando_InAPinch_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Commando_InAPinch_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}