mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: GCN_Commando_InAPinch
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "GCN_Commando_InAPinch_classes.hpp"
|
|
#include "GCN_Commando_InAPinch_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function GCN_Commando_InAPinch.GCN_Commando_InAPinch_C.ExecuteUbergraph_GCN_Commando_InAPinch
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AGCN_Commando_InAPinch_C::ExecuteUbergraph_GCN_Commando_InAPinch(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GCN_Commando_InAPinch_C", "ExecuteUbergraph_GCN_Commando_InAPinch");
|
|
|
|
Params::GCN_Commando_InAPinch_C_ExecuteUbergraph_GCN_Commando_InAPinch Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GCN_Commando_InAPinch.GCN_Commando_InAPinch_C.K2_HandleGameplayCue
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
|
|
|
|
void AGCN_Commando_InAPinch_C::K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GCN_Commando_InAPinch_C", "K2_HandleGameplayCue");
|
|
|
|
Params::GCN_Commando_InAPinch_C_K2_HandleGameplayCue Parms{};
|
|
|
|
Parms.MyTarget = MyTarget;
|
|
Parms.EventType = EventType;
|
|
Parms.Parameters = std::move(Parameters);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GCN_Commando_InAPinch.GCN_Commando_InAPinch_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AGCN_Commando_InAPinch_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GCN_Commando_InAPinch_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|