Files
UnrealEvent/Aeon-740/SDK/GCN_C_BouncePlayer_classes.hpp
2024-10-18 01:01:36 +01:00

41 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_C_BouncePlayer
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass GCN_C_BouncePlayer.GCN_C_BouncePlayer_C
// 0x0000 (0x01A0 - 0x01A0)
class UGCN_C_BouncePlayer_C final : public UFortGameplayCueNotify_Burst
{
public:
void OnBurst(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance) const;
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"GCN_C_BouncePlayer_C">();
}
static class UGCN_C_BouncePlayer_C* GetDefaultObj()
{
return GetDefaultObjImpl<UGCN_C_BouncePlayer_C>();
}
};
static_assert(alignof(UGCN_C_BouncePlayer_C) == 0x000008, "Wrong alignment on UGCN_C_BouncePlayer_C");
static_assert(sizeof(UGCN_C_BouncePlayer_C) == 0x0001A0, "Wrong size on UGCN_C_BouncePlayer_C");
}