mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_Boombox_Boom
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#include "Basic.hpp"
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#include "FortniteGame_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass GCN_Boombox_Boom.GCN_Boombox_Boom_C
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// 0x0000 (0x01A0 - 0x01A0)
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class UGCN_Boombox_Boom_C final : public UFortGameplayCueNotify_Burst
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{
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public:
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void OnBurst(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance) const;
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"GCN_Boombox_Boom_C">();
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}
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static class UGCN_Boombox_Boom_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGCN_Boombox_Boom_C>();
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}
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};
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static_assert(alignof(UGCN_Boombox_Boom_C) == 0x000008, "Wrong alignment on UGCN_Boombox_Boom_C");
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static_assert(sizeof(UGCN_Boombox_Boom_C) == 0x0001A0, "Wrong size on UGCN_Boombox_Boom_C");
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}
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