Files
UnrealEvent/Aeon-740/SDK/GCN_BluGloPylon_RunSpeed_Activate_functions.cpp
2024-10-18 01:01:36 +01:00

57 lines
1.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_BluGloPylon_RunSpeed_Activate
#include "Basic.hpp"
#include "GCN_BluGloPylon_RunSpeed_Activate_classes.hpp"
#include "GCN_BluGloPylon_RunSpeed_Activate_parameters.hpp"
namespace SDK
{
// Function GCN_BluGloPylon_RunSpeed_Activate.GCN_BluGloPylon_RunSpeed_Activate_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_BluGloPylon_RunSpeed_Activate_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_BluGloPylon_RunSpeed_Activate_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_BluGloPylon_RunSpeed_Activate.GCN_BluGloPylon_RunSpeed_Activate_C.OnStartParticleSystemSpawned
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UParticleSystemComponent* SpawnedParticleSysComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AGCN_BluGloPylon_RunSpeed_Activate_C::OnStartParticleSystemSpawned(class UParticleSystemComponent* SpawnedParticleSysComponent, const struct FGameplayCueParameters& Parameters) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_BluGloPylon_RunSpeed_Activate_C", "OnStartParticleSystemSpawned");
Params::GCN_BluGloPylon_RunSpeed_Activate_C_OnStartParticleSystemSpawned Parms{};
Parms.SpawnedParticleSysComponent = SpawnedParticleSysComponent;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
}