mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
225 lines
7.6 KiB
C++
225 lines
7.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_Athena_LowGravity
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#include "Basic.hpp"
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#include "GCN_Athena_LowGravity_classes.hpp"
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#include "GCN_Athena_LowGravity_parameters.hpp"
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namespace SDK
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{
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ExecuteUbergraph_GCN_Athena_LowGravity
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Athena_LowGravity_C::ExecuteUbergraph_GCN_Athena_LowGravity(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ExecuteUbergraph_GCN_Athena_LowGravity");
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Params::GCN_Athena_LowGravity_C_ExecuteUbergraph_GCN_Athena_LowGravity Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.PlayExpirationSound
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// (BlueprintCallable, BlueprintEvent)
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void AGCN_Athena_LowGravity_C::PlayExpirationSound()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "PlayExpirationSound");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ClearExpireTell
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// (BlueprintCallable, BlueprintEvent)
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void AGCN_Athena_LowGravity_C::ClearExpireTell()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ClearExpireTell");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ExpireTell
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// (BlueprintCallable, BlueprintEvent)
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void AGCN_Athena_LowGravity_C::ExpireTell()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ExpireTell");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AGCN_Athena_LowGravity_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Athena_LowGravity_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ReceiveTick");
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Params::GCN_Athena_LowGravity_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.K2_HandleGameplayCue
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AGCN_Athena_LowGravity_C::K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "K2_HandleGameplayCue");
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Params::GCN_Athena_LowGravity_C_K2_HandleGameplayCue Parms{};
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Parms.MyTarget = MyTarget;
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCN_Athena_LowGravity_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.WhileActive
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCN_Athena_LowGravity_C::WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "WhileActive");
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Params::GCN_Athena_LowGravity_C_WhileActive Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.Activated
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Param_PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Athena_LowGravity_C::Activated(class AActor* Param_PlayerPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "Activated");
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Params::GCN_Athena_LowGravity_C_Activated Parms{};
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Parms.Param_PlayerPawn = Param_PlayerPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.OnRemove
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCN_Athena_LowGravity_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_LowGravity_C", "OnRemove");
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Params::GCN_Athena_LowGravity_C_OnRemove Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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