Files
UnrealEvent/Aeon-740/SDK/GCN_Athena_LowGravity_functions.cpp
2024-10-18 01:01:36 +01:00

225 lines
7.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_Athena_LowGravity
#include "Basic.hpp"
#include "GCN_Athena_LowGravity_classes.hpp"
#include "GCN_Athena_LowGravity_parameters.hpp"
namespace SDK
{
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ExecuteUbergraph_GCN_Athena_LowGravity
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Athena_LowGravity_C::ExecuteUbergraph_GCN_Athena_LowGravity(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ExecuteUbergraph_GCN_Athena_LowGravity");
Params::GCN_Athena_LowGravity_C_ExecuteUbergraph_GCN_Athena_LowGravity Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.PlayExpirationSound
// (BlueprintCallable, BlueprintEvent)
void AGCN_Athena_LowGravity_C::PlayExpirationSound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "PlayExpirationSound");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ClearExpireTell
// (BlueprintCallable, BlueprintEvent)
void AGCN_Athena_LowGravity_C::ClearExpireTell()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ClearExpireTell");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ExpireTell
// (BlueprintCallable, BlueprintEvent)
void AGCN_Athena_LowGravity_C::ExpireTell()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ExpireTell");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AGCN_Athena_LowGravity_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Athena_LowGravity_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "ReceiveTick");
Params::GCN_Athena_LowGravity_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.K2_HandleGameplayCue
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AGCN_Athena_LowGravity_C::K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "K2_HandleGameplayCue");
Params::GCN_Athena_LowGravity_C_K2_HandleGameplayCue Parms{};
Parms.MyTarget = MyTarget;
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_Athena_LowGravity_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.WhileActive
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCN_Athena_LowGravity_C::WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "WhileActive");
Params::GCN_Athena_LowGravity_C_WhileActive Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.Activated
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Param_PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Athena_LowGravity_C::Activated(class AActor* Param_PlayerPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "Activated");
Params::GCN_Athena_LowGravity_C_Activated Parms{};
Parms.Param_PlayerPawn = Param_PlayerPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Athena_LowGravity.GCN_Athena_LowGravity_C.OnRemove
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCN_Athena_LowGravity_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_LowGravity_C", "OnRemove");
Params::GCN_Athena_LowGravity_C_OnRemove Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}