mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
93 lines
4.2 KiB
C++
93 lines
4.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_Athena_Event_S8Leadup1
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#include "Basic.hpp"
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#include "GCN_Athena_Event_S8Leadup1_classes.hpp"
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#include "GCN_Athena_Event_S8Leadup1_parameters.hpp"
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namespace SDK
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{
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// Function GCN_Athena_Event_S8Leadup1.GCN_Athena_Event_S8Leadup1_C.ExecuteUbergraph_GCN_Athena_Event_S8Leadup1
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGCN_Athena_Event_S8Leadup1_C::ExecuteUbergraph_GCN_Athena_Event_S8Leadup1(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_Event_S8Leadup1_C", "ExecuteUbergraph_GCN_Athena_Event_S8Leadup1");
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Params::GCN_Athena_Event_S8Leadup1_C_ExecuteUbergraph_GCN_Athena_Event_S8Leadup1 Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_Event_S8Leadup1.GCN_Athena_Event_S8Leadup1_C.SpawnParticles
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Indoors (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGCN_Athena_Event_S8Leadup1_C::SpawnParticles(bool Indoors, const struct FVector& Location)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_Event_S8Leadup1_C", "SpawnParticles");
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Params::GCN_Athena_Event_S8Leadup1_C_SpawnParticles Parms{};
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Parms.Indoors = Indoors;
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Parms.Location = std::move(Location);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_Event_S8Leadup1.GCN_Athena_Event_S8Leadup1_C.OnBurst
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGCN_Athena_Event_S8Leadup1_C::OnBurst(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_Event_S8Leadup1_C", "OnBurst");
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Params::GCN_Athena_Event_S8Leadup1_C_OnBurst Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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Parms.ParticleComponents = std::move(ParticleComponents);
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Parms.AudioComponents = std::move(AudioComponents);
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Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
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Parms.BurstDecalInstance = BurstDecalInstance;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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