mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
209 lines
6.3 KiB
C++
209 lines
6.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCN_Athena_DanceStun
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#include "Basic.hpp"
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#include "GCN_Athena_DanceStun_classes.hpp"
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#include "GCN_Athena_DanceStun_parameters.hpp"
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namespace SDK
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{
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.ExecuteUbergraph_GCN_Athena_DanceStun
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Athena_DanceStun_C::ExecuteUbergraph_GCN_Athena_DanceStun(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "ExecuteUbergraph_GCN_Athena_DanceStun");
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Params::GCN_Athena_DanceStun_C_ExecuteUbergraph_GCN_Athena_DanceStun Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.AnimateOut
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// (BlueprintCallable, BlueprintEvent)
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void AGCN_Athena_DanceStun_C::AnimateOut()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "AnimateOut");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.AnimateIn
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// (BlueprintCallable, BlueprintEvent)
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void AGCN_Athena_DanceStun_C::AnimateIn()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "AnimateIn");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCN_Athena_DanceStun_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "ReceiveTick");
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Params::GCN_Athena_DanceStun_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OutroAnim__UpdateFunc
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// (BlueprintEvent)
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void AGCN_Athena_DanceStun_C::OutroAnim__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OutroAnim__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OutroAnim__FinishedFunc
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// (BlueprintEvent)
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void AGCN_Athena_DanceStun_C::OutroAnim__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OutroAnim__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.IntroAnim__UpdateFunc
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// (BlueprintEvent)
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void AGCN_Athena_DanceStun_C::IntroAnim__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "IntroAnim__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.IntroAnim__FinishedFunc
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// (BlueprintEvent)
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void AGCN_Athena_DanceStun_C::IntroAnim__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "IntroAnim__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCN_Athena_DanceStun_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OnActive
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCN_Athena_DanceStun_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OnActive");
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Params::GCN_Athena_DanceStun_C_OnActive Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OnRemove
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCN_Athena_DanceStun_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OnRemove");
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Params::GCN_Athena_DanceStun_C_OnRemove Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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