Files
UnrealEvent/Aeon-740/SDK/GCN_Athena_DanceStun_functions.cpp
2024-10-18 01:01:36 +01:00

209 lines
6.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCN_Athena_DanceStun
#include "Basic.hpp"
#include "GCN_Athena_DanceStun_classes.hpp"
#include "GCN_Athena_DanceStun_parameters.hpp"
namespace SDK
{
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.ExecuteUbergraph_GCN_Athena_DanceStun
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Athena_DanceStun_C::ExecuteUbergraph_GCN_Athena_DanceStun(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "ExecuteUbergraph_GCN_Athena_DanceStun");
Params::GCN_Athena_DanceStun_C_ExecuteUbergraph_GCN_Athena_DanceStun Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.AnimateOut
// (BlueprintCallable, BlueprintEvent)
void AGCN_Athena_DanceStun_C::AnimateOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "AnimateOut");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.AnimateIn
// (BlueprintCallable, BlueprintEvent)
void AGCN_Athena_DanceStun_C::AnimateIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "AnimateIn");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCN_Athena_DanceStun_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "ReceiveTick");
Params::GCN_Athena_DanceStun_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OutroAnim__UpdateFunc
// (BlueprintEvent)
void AGCN_Athena_DanceStun_C::OutroAnim__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OutroAnim__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OutroAnim__FinishedFunc
// (BlueprintEvent)
void AGCN_Athena_DanceStun_C::OutroAnim__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OutroAnim__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.IntroAnim__UpdateFunc
// (BlueprintEvent)
void AGCN_Athena_DanceStun_C::IntroAnim__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "IntroAnim__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.IntroAnim__FinishedFunc
// (BlueprintEvent)
void AGCN_Athena_DanceStun_C::IntroAnim__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "IntroAnim__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCN_Athena_DanceStun_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OnActive
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCN_Athena_DanceStun_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OnActive");
Params::GCN_Athena_DanceStun_C_OnActive Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OnRemove
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCN_Athena_DanceStun_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OnRemove");
Params::GCN_Athena_DanceStun_C_OnRemove Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}