Files
UnrealEvent/Aeon-740/SDK/GCNL_Outlander_PhaseCannon_Active_classes.hpp
2024-10-18 01:01:36 +01:00

38 lines
964 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCNL_Outlander_PhaseCannon_Active
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass GCNL_Outlander_PhaseCannon_Active.GCNL_Outlander_PhaseCannon_Active_C
// 0x0000 (0x0880 - 0x0880)
class AGCNL_Outlander_PhaseCannon_Active_C final : public AFortGameplayCueNotify_Loop
{
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"GCNL_Outlander_PhaseCannon_Active_C">();
}
static class AGCNL_Outlander_PhaseCannon_Active_C* GetDefaultObj()
{
return GetDefaultObjImpl<AGCNL_Outlander_PhaseCannon_Active_C>();
}
};
static_assert(alignof(AGCNL_Outlander_PhaseCannon_Active_C) == 0x000008, "Wrong alignment on AGCNL_Outlander_PhaseCannon_Active_C");
static_assert(sizeof(AGCNL_Outlander_PhaseCannon_Active_C) == 0x000880, "Wrong size on AGCNL_Outlander_PhaseCannon_Active_C");
}