Files
UnrealEvent/Aeon-740/SDK/GCNL_GM_ReflectDamage_functions.cpp
2024-10-18 01:01:36 +01:00

111 lines
3.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCNL_GM_ReflectDamage
#include "Basic.hpp"
#include "GCNL_GM_ReflectDamage_classes.hpp"
#include "GCNL_GM_ReflectDamage_parameters.hpp"
namespace SDK
{
// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.ExecuteUbergraph_GCNL_GM_ReflectDamage
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCNL_GM_ReflectDamage_C::ExecuteUbergraph_GCNL_GM_ReflectDamage(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "ExecuteUbergraph_GCNL_GM_ReflectDamage");
Params::GCNL_GM_ReflectDamage_C_ExecuteUbergraph_GCNL_GM_ReflectDamage Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCNL_GM_ReflectDamage_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "ReceiveTick");
Params::GCNL_GM_ReflectDamage_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AGCNL_GM_ReflectDamage_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCNL_GM_ReflectDamage_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.OnStartParticleSystemSpawned
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UParticleSystemComponent* SpawnedParticleSysComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AGCNL_GM_ReflectDamage_C::OnStartParticleSystemSpawned(class UParticleSystemComponent* SpawnedParticleSysComponent, const struct FGameplayCueParameters& Parameters) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "OnStartParticleSystemSpawned");
Params::GCNL_GM_ReflectDamage_C_OnStartParticleSystemSpawned Parms{};
Parms.SpawnedParticleSysComponent = SpawnedParticleSysComponent;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
}