mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCNL_GM_ReflectDamage
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#include "Basic.hpp"
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#include "GCNL_GM_ReflectDamage_classes.hpp"
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#include "GCNL_GM_ReflectDamage_parameters.hpp"
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namespace SDK
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{
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// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.ExecuteUbergraph_GCNL_GM_ReflectDamage
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCNL_GM_ReflectDamage_C::ExecuteUbergraph_GCNL_GM_ReflectDamage(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "ExecuteUbergraph_GCNL_GM_ReflectDamage");
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Params::GCNL_GM_ReflectDamage_C_ExecuteUbergraph_GCNL_GM_ReflectDamage Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCNL_GM_ReflectDamage_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "ReceiveTick");
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Params::GCNL_GM_ReflectDamage_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AGCNL_GM_ReflectDamage_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCNL_GM_ReflectDamage_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCNL_GM_ReflectDamage.GCNL_GM_ReflectDamage_C.OnStartParticleSystemSpawned
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UParticleSystemComponent* SpawnedParticleSysComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AGCNL_GM_ReflectDamage_C::OnStartParticleSystemSpawned(class UParticleSystemComponent* SpawnedParticleSysComponent, const struct FGameplayCueParameters& Parameters) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_GM_ReflectDamage_C", "OnStartParticleSystemSpawned");
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Params::GCNL_GM_ReflectDamage_C_OnStartParticleSystemSpawned Parms{};
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Parms.SpawnedParticleSysComponent = SpawnedParticleSysComponent;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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