Files
UnrealEvent/Aeon-740/SDK/GCNL_GM_OnDmgVulnerabilityStacking_classes.hpp
2024-10-18 01:01:36 +01:00

43 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCNL_GM_OnDmgVulnerabilityStacking
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass GCNL_GM_OnDmgVulnerabilityStacking.GCNL_GM_OnDmgVulnerabilityStacking_C
// 0x0000 (0x0428 - 0x0428)
class AGCNL_GM_OnDmgVulnerabilityStacking_C final : public AFortGameplayCueNotify_Looping
{
public:
void UserConstructionScript();
void OnWhileActiveParticleSystemActivate(class UParticleSystemComponent* WhileActiveParticleSysComponent, const struct FGameplayCueParameters& Parameters) const;
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"GCNL_GM_OnDmgVulnerabilityStacking_C">();
}
static class AGCNL_GM_OnDmgVulnerabilityStacking_C* GetDefaultObj()
{
return GetDefaultObjImpl<AGCNL_GM_OnDmgVulnerabilityStacking_C>();
}
};
static_assert(alignof(AGCNL_GM_OnDmgVulnerabilityStacking_C) == 0x000008, "Wrong alignment on AGCNL_GM_OnDmgVulnerabilityStacking_C");
static_assert(sizeof(AGCNL_GM_OnDmgVulnerabilityStacking_C) == 0x000428, "Wrong size on AGCNL_GM_OnDmgVulnerabilityStacking_C");
}