Files
UnrealEvent/Aeon-740/SDK/GCL_TNT_Fuse_Cook_functions.cpp
2024-10-18 01:01:36 +01:00

279 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCL_TNT_Fuse_Cook
#include "Basic.hpp"
#include "GCL_TNT_Fuse_Cook_classes.hpp"
#include "GCL_TNT_Fuse_Cook_parameters.hpp"
namespace SDK
{
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.ExecuteUbergraph_GCL_TNT_Fuse_Cook
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_TNT_Fuse_Cook_C::ExecuteUbergraph_GCL_TNT_Fuse_Cook(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "ExecuteUbergraph_GCL_TNT_Fuse_Cook");
Params::GCL_TNT_Fuse_Cook_C_ExecuteUbergraph_GCL_TNT_Fuse_Cook Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Control Stage 2 Fuse Particles
// (BlueprintCallable, BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Control_Stage_2_Fuse_Particles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Control Stage 2 Fuse Particles");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Control Stage 1 Fuse Particles
// (BlueprintCallable, BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Control_Stage_1_Fuse_Particles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Control Stage 1 Fuse Particles");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.OnRemoval
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_TNT_Fuse_Cook_C::OnRemoval(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "OnRemoval");
Params::GCL_TNT_Fuse_Cook_C_OnRemoval Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
Parms.BurstDecalInstance = BurstDecalInstance;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.OnLoopingStart
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void AGCL_TNT_Fuse_Cook_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "OnLoopingStart");
Params::GCL_TNT_Fuse_Cook_C_OnLoopingStart Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Fuse Stage 2 Timeline__UpdateFunc
// (BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Fuse_Stage_2_Timeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Fuse Stage 2 Timeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Fuse Stage 2 Timeline__FinishedFunc
// (BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Fuse_Stage_2_Timeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Fuse Stage 2 Timeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Fuse Stage 1 Timeline__UpdateFunc
// (BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Fuse_Stage_1_Timeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Fuse Stage 1 Timeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Fuse Stage 1 Timeline__FinishedFunc
// (BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Fuse_Stage_1_Timeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Fuse Stage 1 Timeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Fuse Movement__UpdateFunc
// (BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Fuse_Movement__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Fuse Movement__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Fuse Movement__FinishedFunc
// (BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::Fuse_Movement__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Fuse Movement__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCL_TNT_Fuse_Cook_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.Spline Setup
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Alpha (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Spline_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_TNT_Fuse_Cook_C::Spline_Setup(float Alpha, struct FVector* Spline_Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "Spline Setup");
Params::GCL_TNT_Fuse_Cook_C_Spline_Setup Parms{};
Parms.Alpha = Alpha;
UObject::ProcessEvent(Func, &Parms);
if (Spline_Location != nullptr)
*Spline_Location = std::move(Parms.Spline_Location);
}
// Function GCL_TNT_Fuse_Cook.GCL_TNT_Fuse_Cook_C.WarningSetup
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Warning (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Opacity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_TNT_Fuse_Cook_C::WarningSetup(float Warning, float* Opacity, struct FVector* Color, struct FVector* Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_TNT_Fuse_Cook_C", "WarningSetup");
Params::GCL_TNT_Fuse_Cook_C_WarningSetup Parms{};
Parms.Warning = Warning;
UObject::ProcessEvent(Func, &Parms);
if (Opacity != nullptr)
*Opacity = Parms.Opacity;
if (Color != nullptr)
*Color = std::move(Parms.Color);
if (Size != nullptr)
*Size = std::move(Parms.Size);
}
}