Files
UnrealEvent/Aeon-740/SDK/GCL_SpookyMist_Wobble_functions.cpp
2024-10-18 01:01:36 +01:00

158 lines
5.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCL_SpookyMist_Wobble
#include "Basic.hpp"
#include "GCL_SpookyMist_Wobble_classes.hpp"
#include "GCL_SpookyMist_Wobble_parameters.hpp"
namespace SDK
{
// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.ExecuteUbergraph_GCL_SpookyMist_Wobble
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_SpookyMist_Wobble_C::ExecuteUbergraph_GCL_SpookyMist_Wobble(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "ExecuteUbergraph_GCL_SpookyMist_Wobble");
Params::GCL_SpookyMist_Wobble_C_ExecuteUbergraph_GCL_SpookyMist_Wobble Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.WiggleActors
// (BlueprintCallable, BlueprintEvent)
void AGCL_SpookyMist_Wobble_C::WiggleActors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "WiggleActors");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AGCL_SpookyMist_Wobble_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCL_SpookyMist_Wobble_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.OnRemove
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCL_SpookyMist_Wobble_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "OnRemove");
Params::GCL_SpookyMist_Wobble_C_OnRemove Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.OnActive
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCL_SpookyMist_Wobble_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "OnActive");
Params::GCL_SpookyMist_Wobble_C_OnActive Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.WhileActive
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCL_SpookyMist_Wobble_C::WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "WhileActive");
Params::GCL_SpookyMist_Wobble_C_WhileActive Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}