mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
203 lines
7.8 KiB
C++
203 lines
7.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCL_PunchPack_Jump_Charge
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#include "Basic.hpp"
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#include "GCL_PunchPack_Jump_Charge_classes.hpp"
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#include "GCL_PunchPack_Jump_Charge_parameters.hpp"
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namespace SDK
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{
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.ExecuteUbergraph_GCL_PunchPack_Jump_Charge
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCL_PunchPack_Jump_Charge_C::ExecuteUbergraph_GCL_PunchPack_Jump_Charge(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "ExecuteUbergraph_GCL_PunchPack_Jump_Charge");
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Params::GCL_PunchPack_Jump_Charge_C_ExecuteUbergraph_GCL_PunchPack_Jump_Charge Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.ChargeDelay
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Stop (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AGCL_PunchPack_Jump_Charge_C::ChargeDelay(bool Stop)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "ChargeDelay");
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Params::GCL_PunchPack_Jump_Charge_C_ChargeDelay Parms{};
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Parms.Stop = Stop;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.ReceiveEndPlay
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCL_PunchPack_Jump_Charge_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "ReceiveEndPlay");
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Params::GCL_PunchPack_Jump_Charge_C_ReceiveEndPlay Parms{};
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Parms.EndPlayReason = EndPlayReason;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AGCL_PunchPack_Jump_Charge_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCL_PunchPack_Jump_Charge_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.OnRemove
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCL_PunchPack_Jump_Charge_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "OnRemove");
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Params::GCL_PunchPack_Jump_Charge_C_OnRemove Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.WhileActive
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCL_PunchPack_Jump_Charge_C::WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "WhileActive");
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Params::GCL_PunchPack_Jump_Charge_C_WhileActive Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.OnStartParticleSystemSpawned
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UParticleSystemComponent* SpawnedParticleSysComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AGCL_PunchPack_Jump_Charge_C::OnStartParticleSystemSpawned(class UParticleSystemComponent* SpawnedParticleSysComponent, const struct FGameplayCueParameters& Parameters) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "OnStartParticleSystemSpawned");
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Params::GCL_PunchPack_Jump_Charge_C_OnStartParticleSystemSpawned Parms{};
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Parms.SpawnedParticleSysComponent = SpawnedParticleSysComponent;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCL_PunchPack_Jump_Charge.GCL_PunchPack_Jump_Charge_C.OnWhileActiveParticleSystemDeactivate
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UParticleSystemComponent* WhileActiveParticleSysComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AGCL_PunchPack_Jump_Charge_C::OnWhileActiveParticleSystemDeactivate(class UParticleSystemComponent* WhileActiveParticleSysComponent, const struct FGameplayCueParameters& Parameters) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCL_PunchPack_Jump_Charge_C", "OnWhileActiveParticleSystemDeactivate");
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Params::GCL_PunchPack_Jump_Charge_C_OnWhileActiveParticleSystemDeactivate Parms{};
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Parms.WhileActiveParticleSysComponent = WhileActiveParticleSysComponent;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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