Files
UnrealEvent/Aeon-740/SDK/GCL_IntelPack_Highlight_functions.cpp
2024-10-18 01:01:36 +01:00

103 lines
2.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCL_IntelPack_Highlight
#include "Basic.hpp"
#include "GCL_IntelPack_Highlight_classes.hpp"
#include "GCL_IntelPack_Highlight_parameters.hpp"
namespace SDK
{
// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.ExecuteUbergraph_GCL_IntelPack_Highlight
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_IntelPack_Highlight_C::ExecuteUbergraph_GCL_IntelPack_Highlight(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "ExecuteUbergraph_GCL_IntelPack_Highlight");
Params::GCL_IntelPack_Highlight_C_ExecuteUbergraph_GCL_IntelPack_Highlight Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.Set Pawn Location
// (BlueprintCallable, BlueprintEvent)
void AGCL_IntelPack_Highlight_C::Set_Pawn_Location()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "Set Pawn Location");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_IntelPack_Highlight_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "ReceiveEndPlay");
Params::GCL_IntelPack_Highlight_C_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AGCL_IntelPack_Highlight_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCL_IntelPack_Highlight_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}