Files
UnrealEvent/Aeon-740/SDK/GCL_Athena_Carrot_functions.cpp
2024-10-18 01:01:36 +01:00

139 lines
5.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCL_Athena_Carrot
#include "Basic.hpp"
#include "GCL_Athena_Carrot_classes.hpp"
#include "GCL_Athena_Carrot_parameters.hpp"
namespace SDK
{
// Function GCL_Athena_Carrot.GCL_Athena_Carrot_C.ExecuteUbergraph_GCL_Athena_Carrot
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_Athena_Carrot_C::ExecuteUbergraph_GCL_Athena_Carrot(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_Athena_Carrot_C", "ExecuteUbergraph_GCL_Athena_Carrot");
Params::GCL_Athena_Carrot_C_ExecuteUbergraph_GCL_Athena_Carrot Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_Athena_Carrot.GCL_Athena_Carrot_C.OnRemoval
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UCameraShake* BurstCameraShakeInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ADecalActor* BurstDecalInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCL_Athena_Carrot_C::OnRemoval(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_Athena_Carrot_C", "OnRemoval");
Params::GCL_Athena_Carrot_C_OnRemoval Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
Parms.BurstDecalInstance = BurstDecalInstance;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_Athena_Carrot.GCL_Athena_Carrot_C.OnLoopingStart
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*> AudioComponents (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void AGCL_Athena_Carrot_C::OnLoopingStart(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_Athena_Carrot_C", "OnLoopingStart");
Params::GCL_Athena_Carrot_C_OnLoopingStart Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
Parms.ParticleComponents = std::move(ParticleComponents);
Parms.AudioComponents = std::move(AudioComponents);
UObject::ProcessEvent(Func, &Parms);
}
// Function GCL_Athena_Carrot.GCL_Athena_Carrot_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AGCL_Athena_Carrot_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_Athena_Carrot_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_Athena_Carrot.GCL_Athena_Carrot_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AGCL_Athena_Carrot_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_Athena_Carrot_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCL_Athena_Carrot.GCL_Athena_Carrot_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCL_Athena_Carrot_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCL_Athena_Carrot_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}