mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
140 lines
5.0 KiB
C++
140 lines
5.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_Generic_BotTurretShoot
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#include "Basic.hpp"
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#include "GA_Generic_BotTurretShoot_classes.hpp"
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#include "GA_Generic_BotTurretShoot_parameters.hpp"
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namespace SDK
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{
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// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.ExecuteUbergraph_GA_Generic_BotTurretShoot
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_Generic_BotTurretShoot_C::ExecuteUbergraph_GA_Generic_BotTurretShoot(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "ExecuteUbergraph_GA_Generic_BotTurretShoot");
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Params::GA_Generic_BotTurretShoot_C_ExecuteUbergraph_GA_Generic_BotTurretShoot Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGA_Generic_BotTurretShoot_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.Targeted_A37C36084B41A1B49DD946A52CACDE45
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_Generic_BotTurretShoot_C::Targeted_A37C36084B41A1B49DD946A52CACDE45(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "Targeted_A37C36084B41A1B49DD946A52CACDE45");
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Params::GA_Generic_BotTurretShoot_C_Targeted_A37C36084B41A1B49DD946A52CACDE45 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.Cancelled_A37C36084B41A1B49DD946A52CACDE45
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_Generic_BotTurretShoot_C::Cancelled_A37C36084B41A1B49DD946A52CACDE45(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "Cancelled_A37C36084B41A1B49DD946A52CACDE45");
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Params::GA_Generic_BotTurretShoot_C_Cancelled_A37C36084B41A1B49DD946A52CACDE45 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.GetRangeTag
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FGameplayTag TargetTag (Parm, OutParm, NoDestructor, HasGetValueTypeHash)
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void UGA_Generic_BotTurretShoot_C::GetRangeTag(struct FGameplayTag* TargetTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "GetRangeTag");
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Params::GA_Generic_BotTurretShoot_C_GetRangeTag Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (TargetTag != nullptr)
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*TargetTag = std::move(Parms.TargetTag);
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}
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// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.GetCustomAbilitySourceTransform
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
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struct FTransform UGA_Generic_BotTurretShoot_C::GetCustomAbilitySourceTransform() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "GetCustomAbilitySourceTransform");
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Params::GA_Generic_BotTurretShoot_C_GetCustomAbilitySourceTransform Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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