Files
UnrealEvent/Aeon-740/SDK/GA_Generic_BotTurretShoot_functions.cpp
2024-10-18 01:01:36 +01:00

140 lines
5.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Generic_BotTurretShoot
#include "Basic.hpp"
#include "GA_Generic_BotTurretShoot_classes.hpp"
#include "GA_Generic_BotTurretShoot_parameters.hpp"
namespace SDK
{
// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.ExecuteUbergraph_GA_Generic_BotTurretShoot
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_Generic_BotTurretShoot_C::ExecuteUbergraph_GA_Generic_BotTurretShoot(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "ExecuteUbergraph_GA_Generic_BotTurretShoot");
Params::GA_Generic_BotTurretShoot_C_ExecuteUbergraph_GA_Generic_BotTurretShoot Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Generic_BotTurretShoot_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.Targeted_A37C36084B41A1B49DD946A52CACDE45
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_Generic_BotTurretShoot_C::Targeted_A37C36084B41A1B49DD946A52CACDE45(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "Targeted_A37C36084B41A1B49DD946A52CACDE45");
Params::GA_Generic_BotTurretShoot_C_Targeted_A37C36084B41A1B49DD946A52CACDE45 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.Cancelled_A37C36084B41A1B49DD946A52CACDE45
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_Generic_BotTurretShoot_C::Cancelled_A37C36084B41A1B49DD946A52CACDE45(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "Cancelled_A37C36084B41A1B49DD946A52CACDE45");
Params::GA_Generic_BotTurretShoot_C_Cancelled_A37C36084B41A1B49DD946A52CACDE45 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.GetRangeTag
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FGameplayTag TargetTag (Parm, OutParm, NoDestructor, HasGetValueTypeHash)
void UGA_Generic_BotTurretShoot_C::GetRangeTag(struct FGameplayTag* TargetTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "GetRangeTag");
Params::GA_Generic_BotTurretShoot_C_GetRangeTag Parms{};
UObject::ProcessEvent(Func, &Parms);
if (TargetTag != nullptr)
*TargetTag = std::move(Parms.TargetTag);
}
// Function GA_Generic_BotTurretShoot.GA_Generic_BotTurretShoot_C.GetCustomAbilitySourceTransform
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
struct FTransform UGA_Generic_BotTurretShoot_C::GetCustomAbilitySourceTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurretShoot_C", "GetCustomAbilitySourceTransform");
Params::GA_Generic_BotTurretShoot_C_GetCustomAbilitySourceTransform Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}